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Copy pathexternal_aim_loop.py
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51 lines (39 loc) · 1.3 KB
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"""Skeleton of an external aim loop.
The pattern below is what an external cheat would wrap around this library:
while running:
target = your_detector.next_target() # ← screen capture + ML
if target is None:
pad.release()
continue
dx = target.x - SCREEN_CENTER_X
dy = target.y - SCREEN_CENTER_Y
pad.move(dx, dy)
This file ships only the input half — no capture, no detector. Plug in your
own; the gamepad object only cares about dx/dy in screen pixels.
"""
import time
from game_input_bypass import VirtualGamepad
SCREEN_W, SCREEN_H = 1920, 1080
CENTER = (SCREEN_W // 2, SCREEN_H // 2)
def fake_detector():
"""Replace with a real screen-capture + detector."""
for x in range(CENTER[0], CENTER[0] + 400, 4):
yield (x, CENTER[1])
while True:
yield None
def main() -> None:
pad = VirtualGamepad(sensitivity=0.04, max_deflection=0.75)
try:
for target in fake_detector():
if target is None:
pad.release()
time.sleep(0.005)
continue
dx = target[0] - CENTER[0]
dy = target[1] - CENTER[1]
pad.move(dx, dy)
time.sleep(1 / 240.0)
finally:
pad.release()
if __name__ == "__main__":
main()