goals:
create a way of adding charges to 3d environment
two current ideas is to first
- have user place charge on a 2d plane and then project that plane forwards and backwards
- project a charge in front of the camera and then project that charged radially inwards/outwards
current progress:
used threlte (svelte library that combines three.js and svelte) to create a barebones env where puck moves based on hard coded charges
goals:
create a way of adding charges to 3d environment
two current ideas is to first
current progress:
used threlte (svelte library that combines three.js and svelte) to create a barebones env where puck moves based on hard coded charges