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UPDATE: I just figured out that this happens if the object is a Global object.
So...
Make a new sprite object
Make it a global object
Put it in the scene. It will be invisible.
Another user in Discord (sigmatoileta) reported the same thing in Help / english just some minutes ago at this time, luckily, so I know it's not just me.
Desktop
GDevelop: 5.4.206
Windows 10
The text was updated successfully, but these errors were encountered:
@AlexandreSi I'm happy to report that I'm not having this issue now! :D Thanks so much.
As an extra, there was another issue I was having with another project, where loading a project would freeze GDevelop if it tried to load on a certain scene that was busy with objects. I was never sure what exactly was the threshold to cause that to happen, but I used to have to save my project while looking at an empty map so that GDevelop could load properly next time, and THEN it could load other maps even the ones that would freeze it at launch. This new version has fixed that too :O I am ever so glad!!!!
Is there an existing issue for this?
Describe the bug
-----Old version:
-----New version:
Steps to reproduce
UPDATE: I just figured out that this happens if the object is a Global object.
So...
Another user in Discord (sigmatoileta) reported the same thing in Help / english just some minutes ago at this time, luckily, so I know it's not just me.
The text was updated successfully, but these errors were encountered: