Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Always loaded in game isn't working #7173

Closed
1 task done
Bouh opened this issue Nov 18, 2024 · 1 comment
Closed
1 task done

Always loaded in game isn't working #7173

Bouh opened this issue Nov 18, 2024 · 1 comment

Comments

@Bouh
Copy link
Collaborator

Bouh commented Nov 18, 2024

Is there an existing issue for this?

Describe the bug

image

I've checked the code base for the ‘alwaysLoaded’ property, we use it to enable/disable it in the project file, and we toggle it in the interface, but there's no code related to this option in PixiJS nor in the game runtime.
image

Does that mean it hasn't been used at all, I think it is an outdated code part because in GD4 with SFML there was an optimisation for that, which hasn't been implemented in GD5?

To go a step further, I checked the preloading of audio files, which seems to be implemented.
image

And of course the smooth image option is working fine.

Steps to reproduce

.

GDevelop platform

Desktop, Web, Mobile

GDevelop version

GD5

Platform info

No response

Additional context

No response

@Bouh
Copy link
Collaborator Author

Bouh commented Nov 18, 2024

I've just found a little mention of this unused option in the documentation.

https://wiki.gdevelop.io/gdevelop5/interface/project-manager/resources/#always-loaded-in-memory

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant