@@ -103,7 +103,7 @@ Please follow these simple steps:
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</div >
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<a-scene
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vr-mode-ui =" enabled: false;"
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- renderer =" logarithmicDepthBuffer: true;"
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+ renderer =" logarithmicDepthBuffer: true; precision: medium; "
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embedded
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arjs =" trackingMethod: best; sourceType: webcam;debugUIEnabled: false;"
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>
@@ -119,7 +119,7 @@ Please follow these simple steps:
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<a-entity
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gltf-model =" your-server/https://raw.githack.com/AR-js-org/AR.js/master/aframe/examples/image-tracking/nft/trex/scene.gltf"
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scale =" 5 5 5"
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- position =" 50 150 0 "
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+ position =" 150 300 -100 "
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>
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</a-entity >
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</a-nft >
@@ -186,7 +186,7 @@ Please follow this simple steps:
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<a-marker preset =" hiro" >
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<!-- we use cors proxy to avoid cross-origin problems ATTENTION! you need to set up your server -->
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<a-entity
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- position =" 0 -1 0"
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+ position =" 0 0 0"
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scale =" 0.05 0.05 0.05"
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gltf-model =" your-server/https://raw.githack.com/AR-js-org/AR.js/master/aframe/examples/image-tracking/nft/trex/scene.gltf"
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></a-entity >
@@ -253,10 +253,10 @@ Some things that will increase the chance that your pull request is accepted:
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## Licenses
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- It is ** all open-source** ! jsartoolkit5 is under LGPLv3 license and additional permission.
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+ It is ** all open-source** ! artoolkit5-js is under LGPLv3 license and additional permission.
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And all my code in the AR.js repository is under MIT license. :)
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- For legal details, be sure to check [ jsartoolkit5 license] ( https://github.com/artoolkitx/jsartoolkit5 /blob/master/LICENSE.txt )
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+ For legal details, be sure to check [ artoolkit5-js license] ( https://github.com/AR-js-org/artoolkit5-js /blob/master/LICENSE )
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and [ AR.js license] ( https://github.com/AR-js-org/AR.js/blob/master/LICENSE ) .
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Full Changelog: [ AR.js changelog] ( https://github.com/AR-js-org/AR.js/blob/master/CHANGELOG.md )
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