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Updated from pipeline, Version : 7.1.0
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.variables

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export DO_UPDATE=true
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export LEVEL=CRITICAL
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export REPO_NAME=justice-unreal-sdk-plugin
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export WORKDIR=/tmp/pipelines/1719041265/396221513/
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export COMMIT_HASH=0846e3330043936cb865dc10871ca77bf36c88b4
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export GIT_HASH=0846e3330043936cb865dc10871ca77bf36c88b4
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export VERSION=7.0.3
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export REVISION_ID=7.0.3
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export WORKDIR=/tmp/pipelines/1757387459/403924585/
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export COMMIT_HASH=6e5887f373741d30e1c47c3bb1ded6fd6ff89982
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export GIT_HASH=6e5887f373741d30e1c47c3bb1ded6fd6ff89982
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export VERSION=7.1.0
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export REVISION_ID=7.1.0
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export COMMIT_MESSAGE_BASE64='Y2hvcmUocmVsZWFzZSk6IDcuMC4zIC0gY29tbWl0ZWQgYW5kIHRhZ2dlZCBieSBKZW5raW5zCg=='
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export COMMIT_MESSAGE_BASE64='Y2hvcmUocmVsZWFzZSk6IDcuMS4wIC0gY29tbWl0ZWQgYW5kIHRhZ2dlZCBieSBKZW5raW5zCg=='

CHANGELOG.md

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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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## [7.1.0](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/branches/compare/7.1.0%0D7.0.3) (2021-11-08)
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### Features
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* **GetCurrentUserProgression:** add GetCurrentUserProgression ([22b27b9](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/22b27b94894da5a66ab6334bcddaac5860063c8f))
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* **lobby:** add API to request DS for custom game session ([d9c0ef3](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/d9c0ef37fb45a2993dfe110197b53f66b8e60638))
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* **sessionbrowser:** add APIs to manage custom game session ([75d0c64](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/75d0c640316afe7e41a6aa34b7cf5ef8024220c4))
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* **utilities:** add UEnum to FString conversion and vice versa ([7e346d2](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/7e346d2c1a9f6998d30d58811b39919ba0a6aea5))
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* **websocket:** add scheduler to make sure websocket messages execute in gamethread. ([083545e](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/083545ec28071d76356b7e7d0bd119458c2e00c2))
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### Bug Fixes
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* **MultiRegistry:** Fix double Free calls from ApiClient when using shared credential ([83aeddb](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/83aeddb2e97687a7852c96bf4f9a4004f1b6a17b))
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* **settings:** Resolve compile warning in AccelByte Setting in ResetSettings ([007b9d2](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/007b9d2be12fc49b3656566a27ae36c9f4516be8))
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* **websocket:** attempt to clear all ws event before disconnecting & clear prev ws events on connect ([71211fb](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/71211fb96ebad66dc18eb9826427fc8847dfeb11))
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* **websocket:** make sure OnConnect event is called before disconnecting. ([1e05e7c](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/1e05e7c3b49aab3f8caaddd3f3b71c14bc997274))
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* **websocket:** solve IsConnected returned true before connect event is triggered ([f41e207](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/f41e2073807a19adeb2b48eeae426dfc3cb4fec6))
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### Refactors
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* **lobby:** message id is now taken into account when triggering a esponse delegate ([549d7af](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/549d7aff1df1d288a13f3c1171b4afdd38c29f07))
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* **lobby:** moving to switch from if conditionals ([99e8d43](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/99e8d43c336937f60167ee993bea32c4d3c48e5e))
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* **lobby:** Update some LobbyResponse string format, add const string for "suffix" namespace ([906c3d6](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/906c3d6666eb0348b09ac43142683dabef12b4b4))
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* **websocket:** extract websocket management from lobby to it's own class ([25348b1](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/25348b10a4fde62dfaf3e44658d863a46f1e49d3))
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### Tests
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* **lobby:** add simple test AccelByte.Tests.Lobby.B.MessageIdCachedResponse ([cdc215f](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/cdc215f629e796c9217078b8010478d661c320fa))
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* **lobby:** fix matchmaking random timeout after StartMatchmakingAllParameters Test & increase wait matchmaking notif timeout ([902bacd](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/902bacd540727b2155171dbe62577430e206d277))
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* **lobby:** Increase timeout for Matchmaking and ReadyConsent notif as original value is too low ([791b655](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/791b655d5fe5ed1b5f30a3fa1b017afbc0dc9c11))
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* **sessionbrowser:** add integration tests for custom game session ([4548248](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/454824840e872589eaa880620cea2c48b3225bc3))
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### [7.0.3](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/branches/compare/7.0.3%0D7.0.2) (2021-10-27)
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Content/CompatibilityMap.json

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{
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"iam": {
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"minVersion": "4.6.0",
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"maxVersion": "4.6.0"
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"minVersion": "4.6.1",
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"maxVersion": "4.6.1"
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},
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"agreement": {
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"minVersion": "1.14.0",
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"maxVersion": "1.8.0"
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},
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"lobby": {
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"minVersion": "2.4.1",
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"maxVersion": "2.4.1"
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"minVersion": "2.4.3",
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"maxVersion": "2.4.3"
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},
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"group": {
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"minVersion": "2.9.0",

Source/AccelByteUe4Sdk/Private/AccelByteUe4SdkModule.cpp

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FRegistry::ServerSettings.LobbyServerUrl = GetDefaultServerAPIUrl(GetDefault<UAccelByteServerSettings>()->LobbyServerUrl, TEXT("lobby"));
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FRegistry::ServerSettings.CloudSaveServerUrl = GetDefaultServerAPIUrl(GetDefault<UAccelByteServerSettings>()->CloudSaveServerUrl, TEXT("cloudsave"));
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FRegistry::ServerSettings.SeasonPassServerUrl = GetDefaultServerAPIUrl(GetDefault<UAccelByteServerSettings>()->SeasonPassServerUrl, TEXT("seasonpass"));
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FRegistry::ServerSettings.SessionBrowserServerUrl = GetDefaultServerAPIUrl(GetDefault<UAccelByteServerSettings>()->SessionBrowserServerUrl, TEXT("sessionbrowser"));
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FRegistry::ServerCredentials.SetClientCredentials(FRegistry::ServerSettings.ClientId, FRegistry::ServerSettings.ClientSecret);
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#endif

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