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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
***party:** add party connect, and disconnect notification ([bee9d18](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/bee9d181a3d9f6ecf7628c8e4a47399382fd0510))
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### Bug Fixes
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***party:** change all all function, delegate or variable by using PartyMember. Also adding some description on the function. ([6189926](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/6189926b8e4a767fa3adf61e1e043bade49df630))
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***party:** fix typo on partyMemberLeaveNotice and FPartyMemberDisconnectNotif ([b28a515](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/b28a515b78434d76b038475056fc4fabe8cac801))
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***party:** Set Deprecation Variable, Function, and Delegate for PartyLeaveNotif. ([ab4d428](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/ab4d42860e26b8c26ffbef79a73a6a0fdd8f87ba))
FRegistry::Lobby.SetPartyLeaveNotifDelegate(OnLeavePartyNoticeDelegate);// This delegate is DEPRECATED. better to use SetPartyMemberLeaveNotifDelegate().
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