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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
***iam:** Include platformUserIds field when bulk gets users' basic info ([9bcf223](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/9bcf22340432a9c88b06a248c540b735cc518927))
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***iam:** Need an adjustment to the SDK for the updated Public Search User V3 API, adding offset and limit. ([7609c93](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/7609c93c04597faca6b19e7b26b6b6db9ba275f0))
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***lobby:** implement add friend with public id ([9dc358e](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/9dc358e0e53154285079ebf2ba0a2b9aab77b77b))
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***lobby:** implement set party size limit ([80fa3d0](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/80fa3d04d2ccc19f1e96ef433ccf3011a52a5302))
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### Bug Fixes
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***blueprint:** missing Group blueprint object initialization in the ApiClient Blueprint ([a71e5ad](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/a71e5adc3f88ddc398a7d329ba8c2de0767680fa))
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***blueprints:** resolve conflict for hotfix 12.1.1 ([8462e83](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/8462e8328f5cde82cfa694d02ef3bac97a8214fa))
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* Fix ambiguous function overloads ([c988024](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/c98802461cd005779d22b3450020eaf97a28873a))
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* remove pragma once from cpp files ([20ead97](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/20ead97b32b434017a7f6f2b8a99e15cb4c6b41d))
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***test:** add wait 60s for lobby to refresh mm game mode cache ([b504617](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/b5046170711241be6ec3632c3e9468832c8ff9d6))
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***websocket:** properly clean up websocket object on destroy ([ba56887](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/ba568873f6b2827dab83ac0eae93ae71172e855b))
***reporting:** make exception if objectId was empty and use dummy objectId following the UUID v4 without hyphen format ([a70a3f4](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/a70a3f48453023121b93df280539741b8a990239))
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