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Updated from pipeline, Version : 23.6.1
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.variables

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export DO_UPDATE=true
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export LEVEL=CRITICAL
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export REPO_NAME=justice-unreal-sdk-plugin
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export WORKDIR=/tmp/pipelines/4768097344/950092137/
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export COMMIT_HASH=fc21cd7c16d1d073cb4cda75a9e33af62bedfeb3
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export GIT_HASH=fc21cd7c16d1d073cb4cda75a9e33af62bedfeb3
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export VERSION=23.6.0
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export REVISION_ID=23.6.0
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export WORKDIR=/tmp/pipelines/4795119003/954100842/
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export COMMIT_HASH=f94bed86624c3439c0c3f572d8b88253a3f29a6a
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export GIT_HASH=f94bed86624c3439c0c3f572d8b88253a3f29a6a
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export VERSION=23.6.1
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export REVISION_ID=23.6.1
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export COMMIT_MESSAGE_BASE64='Y2hvcmUocmVsZWFzZSk6IDIzLjYuMCAtIGNvbW1pdGVkIGFuZCB0YWdnZWQgYnkgSmVua2lucwo='
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export COMMIT_MESSAGE_BASE64='Y2hvcmUocmVsZWFzZSk6IDIzLjYuMSAtIGNvbW1pdGVkIGFuZCB0YWdnZWQgYnkgSmVua2lucwo='

CHANGELOG.md

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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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### [23.6.1](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/branches/compare/23.6.1%0D23.6.0) (2023-08-03)
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### Features
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* **MPv2:** add teams setting model and auto join flag ([2f086d3](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/2f086d36581ab5c5a45d00a8c25883bb966f7b54))
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## [23.6.0](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/branches/compare/23.6.0%0D23.5.2) (2023-07-31)
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Content/CompatibilityMap.json

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"maxVersion": "6.2.0"
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},
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"agreement": {
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"minVersion": "1.31.0",
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"maxVersion": "1.31.0"
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"minVersion": "1.31.1",
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"maxVersion": "1.31.1"
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},
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"basic": {
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"minVersion": "2.10.1",
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"maxVersion": "2.10.1"
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},
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"platform": {
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"minVersion": "4.32.0",
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"maxVersion": "4.32.0"
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"minVersion": "4.32.1",
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"maxVersion": "4.32.1"
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},
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"social": {
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"minVersion": "2.9.1",
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"maxVersion": "2.9.1"
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"minVersion": "2.9.2",
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"maxVersion": "2.9.2"
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},
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"leaderboard": {
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"minVersion": "2.26.0",
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"maxVersion": "3.23.0"
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},
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"dsmcontroller": {
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"minVersion": "6.3.4",
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"maxVersion": "6.3.4"
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"minVersion": "6.3.6",
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"maxVersion": "6.3.6"
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},
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"game-telemetry": {
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"minVersion": "1.18.0",

Source/AccelByteUe4Sdk/Public/Models/AccelByteSessionModels.h

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bool TextChat{false};
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AccelByte | Session | Models | SessionConfiguration")
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bool Persistent{false};
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AccelByte | Session | Models | SessionConfiguration")
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bool AutoJoin{false};
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};
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USTRUCT(BlueprintType)
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// Optional, Also create group chat attached to this game session
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TOptional<bool> TextChat{};
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// Optional, Enable auto join, the invited user will be joined directly from the backend
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TOptional<bool> AutoJoin{};
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};
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USTRUCT(BlueprintType)
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AccelByte | Session | Models | GameSessionLeaderPromotionRequest")
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FString LeaderID{};
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};
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USTRUCT(BlueprintType)
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struct ACCELBYTEUE4SDK_API FAccelByteModelsV2GameSessionTeamsSetting
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AccelByte | Session | Models | FAccelByteModelsV2GameSessionTeamsSetting")
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TArray<FAccelByteModelsV2GameSessionTeam> Teams;
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};

version.json

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{
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"version": "23.6.0"
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"version": "23.6.1"
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}

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