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Updated from pipeline, Version : 23.0.1
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-19
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6 files changed

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-19
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.variables

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export LEVEL=CRITICAL
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export REPO_NAME=justice-unreal-sdk-plugin
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export WORKDIR=/tmp/pipelines/4194531795/851574260/
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export COMMIT_HASH=5f12469441fd5ee30314d5263428ea62114f5932
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export GIT_HASH=5f12469441fd5ee30314d5263428ea62114f5932
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export VERSION=23.0.0
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export REVISION_ID=23.0.0
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export WORKDIR=/tmp/pipelines/4224637339/856858145/
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export COMMIT_HASH=70bdd84ebfb0ea09c96da9b510723514c076d1d9
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export GIT_HASH=70bdd84ebfb0ea09c96da9b510723514c076d1d9
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export VERSION=23.0.1
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export REVISION_ID=23.0.1
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export COMMIT_MESSAGE_BASE64='Y2hvcmUocmVsZWFzZSk6IDIzLjAuMCAtIGNvbW1pdGVkIGFuZCB0YWdnZWQgYnkgSmVua2lucwo='
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export COMMIT_MESSAGE_BASE64='Y2hvcmUocmVsZWFzZSk6IDIzLjAuMSAtIGNvbW1pdGVkIGFuZCB0YWdnZWQgYnkgSmVua2lucwo='

AccelByteUe4Sdk.uplugin

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{
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"FileVersion": 3,
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"Version": 29,
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"VersionName": "23.0.0",
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"Version": 30,
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"VersionName": "23.0.1",
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"FriendlyName": "AccelByte Unreal Engine SDK",
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"Description": "Official AccelByte SDK for Unreal Engine 4",
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"Category": "Online Platform",

CHANGELOG.md

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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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### [23.0.1](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/branches/compare/23.0.1%0D23.0.0) (2023-05-04)
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### Bug Fixes
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* **lobby:** add missing data members in FAccelByteModelsUsersPresenceNotice ([93f39bd](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/93f39bd4de61f1d51b15426bdbb8590f8ba23715))
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## [23.0.0](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/branches/compare/23.0.0%0D22.0.4) (2023-04-26)
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Content/CompatibilityMap.json

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{
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"iam": {
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"minVersion": "5.33.0",
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"maxVersion": "5.33.0"
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"minVersion": "5.33.1",
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"maxVersion": "5.33.1"
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},
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"agreement": {
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"minVersion": "1.29.0",
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"maxVersion": "3.19.0"
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},
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"dsmcontroller": {
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"minVersion": "6.2.5",
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"maxVersion": "6.2.5"
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"minVersion": "6.2.6",
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"maxVersion": "6.2.6"
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},
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"game-telemetry": {
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"minVersion": "1.17.2",

Source/AccelByteUe4Sdk/Public/Models/AccelByteLobbyModels.h

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USTRUCT(BlueprintType)
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struct ACCELBYTEUE4SDK_API FAccelByteModelsUsersPresenceNotice
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{
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GENERATED_BODY()
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AccelByte | Category | Models | Lobby")
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FString UserID{};
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FString UserID{};
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AccelByte | Category | Models | Lobby")
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EAvailability Availability{};
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AccelByte | Category | Models | Lobby")
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EAvailability Availability{};
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AccelByte | Category | Models | Lobby")
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FString Activity{};
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AccelByte | Category | Models | Lobby")
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FString Activity{};
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AccelByte | Category | Models | Lobby")
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FString Platform{};
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AccelByte | Category | Models | Lobby")
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FDateTime LastSeenAt{};
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};
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// List all friends presence

version.json

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{
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"version": "23.0.0"
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"version": "23.0.1"
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}

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