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Updated from pipeline, Version : 24.0.1
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-18
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7 files changed

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.variables

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export DO_UPDATE=true
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export LEVEL=CRITICAL
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export REPO_NAME=justice-unreal-sdk-plugin
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export WORKDIR=/tmp/pipelines/4962752212/983538435/
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export COMMIT_HASH=a1b6baa48a1f75bf96e0972d888d0eaad55a7e98
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export GIT_HASH=a1b6baa48a1f75bf96e0972d888d0eaad55a7e98
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export VERSION=24.0.0
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export REVISION_ID=24.0.0
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export WORKDIR=/tmp/pipelines/5012724083/991733763/
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export COMMIT_HASH=9905dc0c2fbb5c164a7bcfbc05227700cc917799
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export GIT_HASH=9905dc0c2fbb5c164a7bcfbc05227700cc917799
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export VERSION=24.0.1
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export REVISION_ID=24.0.1
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export COMMIT_MESSAGE_BASE64='Y2hvcmUocmVsZWFzZSk6IDI0LjAuMCAtIGNvbW1pdGVkIGFuZCB0YWdnZWQgYnkgSmVua2lucwo='
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export COMMIT_MESSAGE_BASE64='Y2hvcmUocmVsZWFzZSk6IDI0LjAuMSAtIGNvbW1pdGVkIGFuZCB0YWdnZWQgYnkgSmVua2lucwo='

AccelByteUe4Sdk.uplugin

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{
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"FileVersion": 3,
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"Version": 40,
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"VersionName": "24.0.0",
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"Version": 41,
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"VersionName": "24.0.1",
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"FriendlyName": "AccelByte Unreal Engine SDK",
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"Description": "Official AccelByte SDK for Unreal Engine 4",
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"Category": "Online Platform",

CHANGELOG.md

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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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### [24.0.1](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/branches/compare/24.0.1%0D24.0.0) (2023-09-04)
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### Bug Fixes
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* unable to connect to lobby when logged in via 3rd party platform ([985ddfc](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/985ddfc9627e5bd6f4c5b570650c80c88144dc7f))
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## [24.0.0](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/branches/compare/24.0.0%0D23.7.1) (2023-08-28)
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Content/CompatibilityMap.json

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"maxVersion": "2.11.0"
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},
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"platform": {
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"minVersion": "4.34.0",
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"maxVersion": "4.34.0"
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"minVersion": "4.34.1",
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"maxVersion": "4.34.1"
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},
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"social": {
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"minVersion": "2.9.4",
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"maxVersion": "2.21.0"
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},
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"cloudsave": {
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"minVersion": "3.12.0",
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"maxVersion": "3.12.0"
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"minVersion": "3.12.1",
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"maxVersion": "3.12.1"
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},
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"ugc": {
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"minVersion": "2.12.0",
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"maxVersion": "2.18.1"
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},
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"qosm": {
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"minVersion": "1.18.3",
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"maxVersion": "1.18.3"
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"minVersion": "1.18.4",
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"maxVersion": "1.18.4"
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},
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"lobby": {
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"minVersion": "3.23.0",
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"maxVersion": "3.23.0"
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},
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"dsmcontroller": {
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"minVersion": "6.3.7",
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"maxVersion": "6.3.7"
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"minVersion": "6.4.0",
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"maxVersion": "6.4.0"
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},
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"game-telemetry": {
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"minVersion": "1.19.0",

Source/AccelByteUe4Sdk/Private/Api/AccelByteLobbyApi.cpp

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Headers.Add(LobbySessionHeaderName, LobbySessionId.LobbySessionID);
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const FString PlatformId = LobbyCredentialsRef.GetAuthToken().Platform_id;
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const FString PlatformUserId = LobbyCredentialsRef.GetAuthToken().Platform_user_id;
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if (!PlatformId.IsEmpty())
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{
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Headers.Add(LobbyPlatformIdHeaderName, PlatformId);
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Headers.Add(LobbyPlatformUserIdHeaderName, PlatformUserId);
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}
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if(!Token.IsEmpty())
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{

Source/AccelByteUe4Sdk/Public/Api/AccelByteLobbyApi.h

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Credentials& LobbyCredentialsRef;
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const FString LobbyPlatformIdHeaderName = "X-Ab-Platform";
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const FString LobbyPlatformUserIdHeaderName = "X-Ab-Platform-User-Id";
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const FString LobbySessionHeaderName = "X-Ab-LobbySessionID";
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bool BanNotifReceived = false;

version.json

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{
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"version": "24.0.0"
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"version": "24.0.1"
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}

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