Describe the bug
So I found out I can use the Official GC Adapter with Wii U port of this game. But the controls for Super Mario 64 are screwed over due to the layout/lack of buttons on the controller. Which is really sucky. As I like using the GC Controller a lot. I think it would be good to have the following buttons Mapped to this instead. For the GC controller at least:
GC input / N64 input
A = A
B = B
L = Z
R = R
Z = L
Also I will say that the GC Controller doesn't have rumble. Which isn't an issue at most but I enjoy using rumble quite a bit when playing games. Which should be enabled when using QOL features.
To Reproduce
Steps to reproduce the behavior:
- Boot up SM64ex-Alo on Wii U
- Plug in GC Controller Adapter to Wii U
- Find out that the inputs are messed up on the gamecube controller because B is punch and Y is jump normally. And L is not mapped to anything. For some reason (and no rumble)
- Become Sad
Expected behavior
The controls feel comftble. Apparently.
Screenshots
Sadly I don't have any right now
Additional context
I have a Beta version of HID to VPad as well. But I've disabled it. Apparently the game works by itself with the GC Adapter. Not sure what is going on.
Describe the bug
So I found out I can use the Official GC Adapter with Wii U port of this game. But the controls for Super Mario 64 are screwed over due to the layout/lack of buttons on the controller. Which is really sucky. As I like using the GC Controller a lot. I think it would be good to have the following buttons Mapped to this instead. For the GC controller at least:
GC input / N64 input
A = A
B = B
L = Z
R = R
Z = L
Also I will say that the GC Controller doesn't have rumble. Which isn't an issue at most but I enjoy using rumble quite a bit when playing games. Which should be enabled when using QOL features.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The controls feel comftble. Apparently.
Screenshots
Sadly I don't have any right now
Additional context
I have a Beta version of HID to VPad as well. But I've disabled it. Apparently the game works by itself with the GC Adapter. Not sure what is going on.