My source engine textures
Requirements : Steam, A Source Game (not source 2 nor goldsource) - I Will list them later.
First open your local game files. then go to your game folder (in my case i will use garry's mod as example)
Example : GarrysMod/garrysmod
then go to the "materials" folder, and move the "custom" folder to the "materials" folder
oke, there is 3 sources.
goldsource, imma call it gsrc
source, imma call it src
source 2, imma call it src2
gsrc has more of a doom style.
src is (not so much) realistic
src2 is realistic.
i will use most cheap games as a base,
Half-Life 1 = Noticeable low quality.
Team Fortress 2 = high quality, but when too close you notice pixelation.
Counter-Strike 2 = HD, Almost innoticeable pixelation
to do this, you need to download vtfedit, i will leave a zip :P
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you need a png file, or any compatible format
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press the import button "File > Import"
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select yo epic image!!
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oke, you need a normalmap? check the "Generate Normal Map" checkbox
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press ok
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save the texture
L a. If you are saving your normalmap, name it "normal" or "example_normal_map" -
go to the tools tab and press Create vmt file.
L a. to make it easier, you must be loaded in the texture itself, not the normalmap -
(Optional) Select your normal.vtf file as the normalmap
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Select the texture itself as the base texture
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(optional) in the options tab, select the material with "Surface 1" tab
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mount your vmt into the material folder, make sure you got a custom folder for it, or it might end up messy
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If you have a normalmap file named as "normal" and you plan to make all the textures normalmap files be named "normal" then make folders for the textures.
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make a map with the textures and preview how the textures look.
- to make a map, you might want to see your source game files.
- go to the "common/sourcegame/bin" folder, not the "common/sourcegame/gamefolder/bin" folder
- then go until you find "hammer.exe"
- watch a youtube totoreel! lel
- fork this project
- do a pull request haha funni