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This is the original ADoom 1.4 source
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ADoom_src.info

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adoom_src/ADoom_SndSrvr.s

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adoom_src/ADoom_src.readme

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Short: Source code of Amiga port of DOOM v1.4
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Author: Peter McGavin ([email protected])
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Type: game/shoot
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Uploader: Oliver Achten ([email protected])
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This archive contains the SAS/C Amiga source code of ADoom-1.4. You
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don't need it to play ADoom, only if you want to try and compile it or
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look at how it works. It can be compiled either for an Amiga using
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SAS/C or for Linux using gcc.
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See the file amiga_notes.txt for information about the source code.
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The archive contains a few files that are not used.
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ADoom was derived from the original ID Software Linux DOOM source
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which you can download from:
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ftp://ftp.cdrom.com/pub/idgames/idstuff/source/doomsrc.zip

adoom_src/Graffiti_protos.h

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#ifndef LIB_PROTOS_H
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#define LIB_PROTOS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GRF_Screen* OpenChunkyScreen(int);
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void CloseChunkyScreen(struct GRF_Screen* GrfStr);
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void SetChunkyPalette(struct GRF_Screen* GrfStr,long *pal);
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void CopyChunkyScreen(struct GRF_Screen* GrfStr,char *pic);
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#ifdef __cplusplus
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};
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#endif
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#endif

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