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store ingredients into crafted items #105

@AngryBeaver

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@AngryBeaver

This might open up two possibilites.

  1. Automatic dissassemble recipes from crafted items.
  2. crafiting based on subElements ( first steps towards what Blackk9 wants in foundry chat.) E.g. Items may consist of subitems and recipes that cost a compoent will also search in each subitem of an actor and will either use the main item and consume it or disassemble the main item in order to get to the needed component... (might never come thouh as it sounds complicated)

//require seperate all crafted items

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