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Mesh Collider #3
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Hello! I will check if it doable this week-end. I think there is something in bepu for mesh colliders. If that's the case it's just about making a component. For the terrain It might be easy to make it work but might be hard to have something optimized but I can check it and get back to you on this matter. For the hints how to add features yourself it's mostly looking at the code itself Cheers! |
Thank you for looking into this. I'm still trying to pick thru the details
myself but theres a lot to learn.
I just know Unity, so the threading stuff you are doing is all new to me
too.
Thanks!
…On Fri, Jun 19, 2020 at 12:28 PM Antoine Charton ***@***.***> wrote:
Hello! I will check if it doable this week-end. I think there is something
in bepu for mesh colliders. If that's the case it's just about making a
component.
For the terrain It might be easy to make it work but might be hard to have
something optimized but I can check it and get back to you on this matter.
For the hints how to add features yourself it's mostly looking at the code
itself
https://github.com/bepu/bepuphysics2. Or asking on the forum
https://forum.bepuentertainment.com/index.php?sid=ef99a7f93b595ff92e8bcd3fb59c2ddb
Cheers!
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Hello - I have this running in the current 2020 beta and it looks great. Any chance you could implement a mesh collider for models? Or give me some hints on how I would do that myself? I have not worked with Bepu before so I'm a bit lost. Oh Also a terrain collider would be good too. :)
Thanks!
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