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[VX Ace] Possible Issue with Lunatic Objects #12

@CtelinAjira

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@CtelinAjira

Trying to replicate (in VX Ace) the effects of the MV Plugin "NumbState.js" using Lunatic Objects and the notetag below. Basically, trying to make a state that randomly disables action half the time.

{before effect}
if ((rand(100)%2)==1)
a.add_state(332)
end
{/before effect}

Markdown apparently has a problem with Angle Brackets, so those have been replaced with Curly Brackets for the purposes of this issue.

332 corresponds to a state that a) has the "Cannot Move" restriction, and b) is set to last until the end of that turn cycle.

Playtesting reveals a suspicious lack of inaction turns. Is there something I'm doing wrong here, or is the RNG messing with me?

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