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Merge pull request #2633 from annietllnd/neural-graphics
Add UE4.27 support to NSS in Unreal
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content/learning-paths/mobile-graphics-and-gaming/nss-unreal/2-emulation-layer.md

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Enabling the plugin will look slightly different depending on what Unreal version you are using. Follow the steps corresponding to your setup.
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## For Unreal 5.4 and 4.27
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1. Copy the downloaded and extracted `.zip` archive into the new `Plugins` directory:
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- `UE5.4` or `UE4.27`
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2. Re-open Unreal Engine. When prompted, confirm plugin integration.
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3. Rebuild your project in Visual Studio from source.
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4. Verify the installation by opening the Plugins view in Unreal Engine, and making sure the checkbox is selected for `NSS`. Restart Unreal Engine if prompted.
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## For Unreal 5.5
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1. Copy the downloaded and extracted `.zip` into the new `Plugins` directory:
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1. Copy the downloaded and extracted `.zip` archives into the new `Plugins` directory:
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- `UE5.5`
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- `NNERuntimeRDGMLExtensionsForVulkan`
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2. Re-open Unreal Engine. When prompted, confirm plugin integration.
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![Unreal Engine plugins window showing NSS and NNERuntimeRDGMLExtensionsForVulkan enabled#center](./images/verify_plugin_enabled.png "Figure 5: Verify plugin installation in Unreal Engine.")
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## For Unreal 5.4
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1. Copy the downloaded and extracted `.zip` into the new `Plugins` directory:
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- `UE5.4`
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2. Re-open Unreal Engine. When prompted, confirm plugin integration.
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3. Rebuild your project in Visual Studio from source.
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4. Verify the installation by opening the Plugins view in Unreal Engine, and making sure the checkbox is selected for `NSS`. Restart Unreal Engine if prompted.
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With the emulation layers and plugins configured, you're ready to run Neural Super Sampling in Unreal Engine. Continue to the next section to test the integration.

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