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Enable virtual GPU for tests
Implements comprehensive virtual GPU support for running GPU-dependent tests in headless GitHub Actions Linux runners using Xvfb and Mesa software rendering. - Added Xvfb (X Virtual Framebuffer) setup for headless OpenGL rendering - Configured Mesa LLVMpipe software renderer with optimized settings - Set up proper environment variables (DISPLAY, LIBGL_ALWAYS_SOFTWARE, GALLIUM_DRIVER) - Fixed Linux RPATH configuration (`$ORIGIN/` vs macOS `@loader_path/`) - Added `--disable-new-dtags` linker flags to force RPATH over RUNPATH - Ensured automatic OpenUSD library discovery without manual LD_LIBRARY_PATH - Created Linux-specific baseline images for all rendering tests - Consolidated platform-specific baseline strategy using `_linux` suffix - Added support for new tests: `TestFramePasses_ClearDepthBuffer` and `TestFramePasses_ClearColorBuffer` - Updated `TestSearchEdges` and `TestSearchPoints` with Linux-specific expected results - Fixed algorithmic differences between platforms in search functionality - Limited test execution to Linux runners only (unlimited resources) - Cleaned up redundant environment variable declarations - Maintained platform-agnostic CMake presets
1 parent 8cde79e commit 4540cb9

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+158
-19
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.github/workflows/ci-steps.yaml

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@@ -30,6 +30,25 @@ jobs:
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if: runner.os == 'Linux'
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run: sudo apt-get update && sudo apt-get install -y libxmu-dev libxi-dev libgl-dev libxrandr-dev libxinerama-dev libxcursor-dev mono-complete
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- name: Setup Virtual GPU for Testing (Linux only)
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if: runner.os == 'Linux'
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run: |
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sudo apt-get install -y xvfb mesa-utils
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# Start virtual display for headless GPU testing
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Xvfb :99 -screen 0 1024x768x24 -nolisten tcp -dpi 96 +extension GLX 2>/dev/null &
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echo "DISPLAY=:99" >> $GITHUB_ENV
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echo "LIBGL_ALWAYS_SOFTWARE=1" >> $GITHUB_ENV
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echo "GALLIUM_DRIVER=llvmpipe" >> $GITHUB_ENV
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sleep 2
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- name: Setup Virtual GPU for Testing (macOS only)
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if: runner.os == 'macOS'
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run: |
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echo "=== Configuring macOS Software Rendering ==="
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echo "This validates whether macOS software rendering can use existing baselines"
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echo "LIBGL_ALWAYS_SOFTWARE=1" >> $GITHUB_ENV
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echo "GALLIUM_DRIVER=llvmpipe" >> $GITHUB_ENV
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- name: Install required dependencies (MacOS only)
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if: runner.os == 'macOS'
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run: brew install mono
@@ -50,13 +69,13 @@ jobs:
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- name: Build
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run: cmake --build --preset ${{ inputs.build_type }}
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# Unit tests still failing using pixar USD.
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# - name: Test
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# run: ctest --preset ${{ inputs.build_type }}
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- name: Test
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if: runner.os == 'Linux' || runner.os == 'macOS'
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run: ctest --preset ${{ inputs.build_type }}
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- name: Upload vcpkg failure logs
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if: failure()
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uses: actions/upload-artifact@v4
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with:
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name: vcpkg-build-logs
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name: vcpkg-build-logs-${{ runner.os }}-${{ inputs.build_type }}
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path: externals/vcpkg/buildtrees

CMakeLists.txt

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@@ -45,7 +45,15 @@ string(COMPARE EQUAL "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}" _HVT_PR
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if (_HVT_PROJECT_IS_TOP_LEVEL AND UNIX)
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set_if_not_defined(CMAKE_SKIP_BUILD_RPATH TRUE "")
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set_if_not_defined(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE "")
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set_if_not_defined(CMAKE_INSTALL_RPATH "@loader_path/" "")
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if(APPLE)
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set_if_not_defined(CMAKE_INSTALL_RPATH "@loader_path/" "")
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else()
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# Linux and other Unix systems use $ORIGIN instead of @loader_path
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set_if_not_defined(CMAKE_INSTALL_RPATH "$ORIGIN/" "")
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# Force RPATH instead of RUNPATH on Linux for better library discovery
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--disable-new-dtags")
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--disable-new-dtags")
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endif()
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set_if_not_defined(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE "")
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# macOS specific (ignored on other platforms)

test/RenderingFramework/TestHelpers.cpp

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@@ -107,22 +107,35 @@ std::string HydraRendererContext::getFilename(
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{
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std::string fullFilepath = filePath.string() + "/" + filename;
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// Check if software rendering is enabled via environment variable
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const char* softwareRendering = getenv("LIBGL_ALWAYS_SOFTWARE");
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bool isSoftwareRendering = (softwareRendering != nullptr && std::string(softwareRendering) == "1");
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if (isSoftwareRendering) {
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// All software rendering (Linux, macOS, Windows) uses _linux baselines
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fullFilepath += "_linux";
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} else {
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// Hardware rendering uses platform-specific baselines
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#ifdef __ANDROID__
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fullFilepath += "_android";
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fullFilepath += "_android";
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#elif defined(__APPLE__)
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#if TARGET_OS_IPHONE
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// Default baselines are for real devices which is the typical case in a local development
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// environment Using Design-For-Ipad in pipeline to easy setup and track regressions
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const char* dest = getenv("DESTINATION");
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if (dest != nullptr && std::string(dest).find("macOS") != std::string::npos)
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{
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fullFilepath += "_designforipad";
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}
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fullFilepath += "_ios";
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// Default baselines are for real devices which is the typical case in a local development
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// environment Using Design-For-Ipad in pipeline to easy setup and track regressions
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const char* dest = getenv("DESTINATION");
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if (dest != nullptr && std::string(dest).find("macOS") != std::string::npos)
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{
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fullFilepath += "_designforipad";
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}
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fullFilepath += "_ios";
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#else
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fullFilepath += "_osx";
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fullFilepath += "_osx";
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#endif // TARGET_OS_IPHONE
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#elif defined(__linux__)
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// Linux hardware GPU uses main baselines (no suffix)
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// This matches Jenkins Tesla V100 behavior
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#endif // __ANDROID__
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}
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fullFilepath += ".png";
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// Test a camel case variant if the filename does not exist. Many unit tests are using their
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