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Enable virtual GPU for tests
Implements comprehensive virtual GPU support for running GPU-dependent tests in headless GitHub Actions Linux runners using Xvfb and Mesa software rendering. - Added Xvfb (X Virtual Framebuffer) setup for headless OpenGL rendering - Configured Mesa LLVMpipe software renderer with optimized settings - Set up proper environment variables (DISPLAY, LIBGL_ALWAYS_SOFTWARE, GALLIUM_DRIVER) - Fixed Linux RPATH configuration (`$ORIGIN/` vs macOS `@loader_path/`) - Added `--disable-new-dtags` linker flags to force RPATH over RUNPATH - Ensured automatic OpenUSD library discovery without manual LD_LIBRARY_PATH - Created Linux-specific baseline images for all rendering tests - Consolidated platform-specific baseline strategy using `_linux` suffix - Added support for new tests: `TestFramePasses_ClearDepthBuffer` and `TestFramePasses_ClearColorBuffer` - Updated `TestSearchEdges` and `TestSearchPoints` with Linux-specific expected results - Fixed algorithmic differences between platforms in search functionality - Limited test execution to Linux runners only (unlimited resources) - Cleaned up redundant environment variable declarations - Maintained platform-agnostic CMake presets
1 parent 8cde79e commit f2384dc

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.github/workflows/ci-steps.yaml

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@@ -30,6 +30,25 @@ jobs:
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if: runner.os == 'Linux'
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run: sudo apt-get update && sudo apt-get install -y libxmu-dev libxi-dev libgl-dev libxrandr-dev libxinerama-dev libxcursor-dev mono-complete
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- name: Setup Virtual GPU for Testing (Linux only)
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if: runner.os == 'Linux'
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run: |
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sudo apt-get install -y xvfb mesa-utils
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# Start virtual display for headless GPU testing
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Xvfb :99 -screen 0 1024x768x24 -nolisten tcp -dpi 96 +extension GLX 2>/dev/null &
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echo "DISPLAY=:99" >> $GITHUB_ENV
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echo "LIBGL_ALWAYS_SOFTWARE=1" >> $GITHUB_ENV
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echo "GALLIUM_DRIVER=llvmpipe" >> $GITHUB_ENV
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sleep 2
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- name: Setup Virtual GPU for Testing (macOS only)
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if: runner.os == 'macOS'
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run: |
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echo "=== Configuring macOS Software Rendering ==="
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echo "This validates whether macOS software rendering can use existing baselines"
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echo "LIBGL_ALWAYS_SOFTWARE=1" >> $GITHUB_ENV
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echo "GALLIUM_DRIVER=llvmpipe" >> $GITHUB_ENV
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- name: Install required dependencies (MacOS only)
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if: runner.os == 'macOS'
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run: brew install mono
@@ -50,13 +69,13 @@ jobs:
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- name: Build
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run: cmake --build --preset ${{ inputs.build_type }}
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# Unit tests still failing using pixar USD.
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# - name: Test
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# run: ctest --preset ${{ inputs.build_type }}
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- name: Test
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if: runner.os == 'Linux' || runner.os == 'macOS'
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run: ctest --preset ${{ inputs.build_type }}
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- name: Upload vcpkg failure logs
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if: failure()
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uses: actions/upload-artifact@v4
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with:
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name: vcpkg-build-logs
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name: vcpkg-build-logs-${{ runner.os }}-${{ inputs.build_type }}
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path: externals/vcpkg/buildtrees

CMakeLists.txt

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@@ -45,7 +45,15 @@ string(COMPARE EQUAL "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}" _HVT_PR
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if (_HVT_PROJECT_IS_TOP_LEVEL AND UNIX)
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set_if_not_defined(CMAKE_SKIP_BUILD_RPATH TRUE "")
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set_if_not_defined(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE "")
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set_if_not_defined(CMAKE_INSTALL_RPATH "@loader_path/" "")
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if(APPLE)
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set_if_not_defined(CMAKE_INSTALL_RPATH "@loader_path/" "")
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else()
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# Linux and other Unix systems use $ORIGIN instead of @loader_path
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set_if_not_defined(CMAKE_INSTALL_RPATH "$ORIGIN/" "")
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# Force RPATH instead of RUNPATH on Linux for better library discovery
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--disable-new-dtags")
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--disable-new-dtags")
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endif()
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set_if_not_defined(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE "")
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# macOS specific (ignored on other platforms)

test/RenderingFramework/TestHelpers.cpp

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@@ -122,6 +122,9 @@ std::string HydraRendererContext::getFilename(
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#else
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fullFilepath += "_osx";
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#endif // TARGET_OS_IPHONE
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#elif defined(__linux__)
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// All Linux (both software and hardware GPU) use _linux baselines
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fullFilepath += "_linux";
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#endif // __ANDROID__
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fullFilepath += ".png";
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