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CHANGELOG.txt
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25/1/2025:
- Fix some mistakes in raylib.nelua
17/1/2025:
- Update raylib.nelua and rlgl.nelua to version 5.5 (Thank you, james2doyle!)
18/11/2023:
- Update raylib.nelua and rlgl.nelua to version 5.0
- Rework rl.vector2 and rl.vector3 math functions for better API consistency
- Now functions are declared as static functions on the type and return a new result vector
- As an example:
- rl.vector2:normalize() is now rl.vector2.normalize(v: rl.vector2): rl.vector2
- metamethods (such as rl.vector2:__add()) have been kept for ease of use
26/06/2023:
- Add raygui binding
- Add missing rl.audioCallback
- Add missing rl.isAudioStreamReady
- Add missing rl.setAudioStreamCallback
- Add missing rl.attachAudioStreamProcessor
- Add missing rl.detachAudioStreamProcessor
- Add missing rl.attachAudioMixedProcessor
- Add missing rl.detachAudioMixedProcessor
- Add Matrix math metamethods
- Add Quaternion math metamethods
24/06/2023:
- RLGL: Change rlgl.renderBatch properties vertexBuffer and draws to unbound array
- Add missing rlgl.translatef() cimport
- Add missing function rl.setWindowIcons()
24/06/2023:
- Binding for RLGL - Not to be used as standalone for now. It calls Raylib.nelua
22/06/2023:
- Updated README section.
- Added examples
- Fixed mangled imports for rl.drawCube
- Add missing parameter for rl.updateCamera
- Add missing parameter for rl.mode3D closure
22/06/2023:
- Update Raylib.nelua to version 4.5
- Include extra optional rcamera.nelua submodule with additional camera functionalities
- Add optional closures: rl.drawing(), rl.mode2D(), rl.mode3D(), rl.textureMode(), rl.shaderMode(), rl.blendingMode(), rl.scissorMode(), rl.vrMode()
- Licence changed to Zlib
- IMPORTANT:
- Modified all enums to remove prefixes of their respective values for brevity and readability, all enums are affected by this change.
- As an example:
enum rl.shaderAttributeDataType:
- Renamed `SHADER_ATTRIB_FLOAT` to `ATTRIB_FLOAT`
- Renamed `SHADER_ATTRIB_VEC2` to `ATTRIB_VEC2`
- Renamed `SHADER_ATTRIB_VEC3` to `ATTRIB_VEC3`
- Renamed `SHADER_ATTRIB_VEC4` to `ATTRIB_VEC4`