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Outpost NPC just repeats the same line #10

@Azulaloi

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@Azulaloi

This seems to be just how the default dialogue system works, since it was designed to supply lines for huge amounts of NPCs, rather than lots of lines for one NPC. There may be another dialogue function in game to solve this.

Another possible solution is to use "npc.Say" (or something like that, I can't remember) LUA script function to randomly select from a line pool on each activation. I'm not sure how to make this differentiate play race, though.

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