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day and night box overlapping #3

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Dant35tra5t opened this issue Dec 13, 2023 · 3 comments
Open

day and night box overlapping #3

Dant35tra5t opened this issue Dec 13, 2023 · 3 comments

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@Dant35tra5t
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Dant35tra5t commented Dec 13, 2023

Hey there! I love this work, but I have run into a problem and I do not really know enough about this to tell if its a me thing or not.

The night and day boxes seem to share the same space and overlap no matter what time of day I am set to, it also leaves the bottom half of the box missing for the Y-.

IMAGE

Is this intentional or did I mess this up? For now I have made one texture blank and made a starry space box for the top half.

Edit, this is on 1.20.1 PaperMC

@BalintCsala
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It works as intended on my end when using the base setup. The two skyboxes get blended between about 23000 and 23500, but otherwise they are separate.

Hiding the bottom is also intentional, stuff has to blend into fog to not look weird.

If you changed anything about the shader apart from the skyboxes or you have client mods on, you'll have to specify.

@Dant35tra5t
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Dant35tra5t commented Dec 18, 2023

Darn, well I did';t change anything that I can think of, the switching doesn't really matter for my circumstances though. I can bypass that since the game will be set to night permanently for the forseeable future. Is the fog unavoidable though? That would be a shame as the whole world is void and the bottom is visible at all times.

@UsernameGeri
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UsernameGeri commented Jan 16, 2024

Edit, this is on 1.20.1 PaperMC

Well, ask the PaperMC dev, it works well on vanilla.

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3 participants