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TODO.md

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TODO List

Current goal: create a game similar to Minecraft Classic with building and destruction in an infinitely generated world.

Rendering

  • Frustum culling
  • Advanced block textures (e.g. grass sides)
  • 2D immediate mode renderer (for guis)
  • 3D immediate mode renderer (for entities)
  • Clouds
  • Translucent blocks (e.g. water)

Gameplay

  • Player entity with physics
  • Block building and destruction
  • Block inventory
  • World saving and loading
  • Block ID flattening
  • Partial blocks with block models (e.g. slabs)
  • Block states
  • Lighting
  • Improved world generation

Bugs

  • Fix raycasts
  • Fix player animation jitter
  • Fix distance jitter