Current goal: create a game similar to Minecraft Classic with building and destruction in an infinitely generated world.
- Frustum culling
- Advanced block textures (e.g. grass sides)
- 2D immediate mode renderer (for guis)
- 3D immediate mode renderer (for entities)
- Clouds
- Translucent blocks (e.g. water)
- Player entity with physics
- Block building and destruction
- Block inventory
- World saving and loading
- Block ID flattening
- Partial blocks with block models (e.g. slabs)
- Block states
- Lighting
- Improved world generation
- Fix raycasts
- Fix player animation jitter
- Fix distance jitter