I bodged CMake to get it working, and I didn't touch it.
Currently, there's the godot build and the headless build, and there's no script to copy over the libs to the godot folder (would be useful). One big issue is that the binding is hardcoded as winter-x64-debug even if it's release.
I bodged CMake to get it working, and I didn't touch it.
Currently, there's the godot build and the headless build, and there's no script to copy over the libs to the godot folder (would be useful). One big issue is that the binding is hardcoded as
winter-x64-debugeven if it's release.