The goal of HUD, is to be able to extremely quickly put together a graphical interface. It is built on bgfx, and therefore supports many rendering backends, including OpenGL, Metal and Vulkan.
It can be used either directly through the C++ interface or through the Python bindings.
It built around views. Currently supported views are:
ImagePane
- shows an image.PointLayer
- renders points in 2D.ZStack
- Stacks views on top of each other.HStack
- Stacks views horizontally.
Views are rendered by hud.AppWindow
. It is easy to key handlers to the window using .add_key_handler
to respond to key events.
Click handlers can be attached to views to do something when the user clicks the view.
sudo apt-get install libglfw3-dev libeigen3-dev
git submodule update --init --recursive
mkdir build && cd build &&
cmake .. -DCMAKE_BUILD_TYPE=Release &&
make -j4
Install bindings with pip install .
.
The example examples/python/stereo_image.py
shows a small example which uses the HStack
, ImagePane
, ZStack
and PointLayer
views.
Run it with python examples/python/stereo_image.py
.