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script.js
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346 lines (308 loc) · 8.7 KB
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const player = {
hand: [],
bankroll: 350,
currentBet: 0,
handVal: 0
}
const dealer = {
hand: [],
handVal: 0
}
const cardSound = new Audio('sound/cardTakeOutPackage1.wav');
const flipSound = new Audio('sound/dealerflip.wav');
const chipSound = new Audio('sound/pokerchips.wav');
const winSound = new Audio('sound/win.wav');
const loseSound = new Audio('sound/lose.wav');
const buildDeck = () => {
// 3 full decks in order, then give value to each card
const suits = ['spades', 'hearts', 'diamonds', 'clubs'];
const ranks = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'];
const deck = [];
for (i = 0; i < 3; i++) {
for (rankIterator = 0; rankIterator < ranks.length; rankIterator++) {
for (suitIterator = 0; suitIterator < suits.length; suitIterator++) {
deck.push({
suit: suits[suitIterator],
rank: ranks[rankIterator],
value: rankIterator
});
}
}
}
deck.forEach(ele => {
ele.image = giveBackground(ele);
ele.backImage = `url('images/cards.jpg') -158px -492px`;
switch (ele.rank) {
case 'A':
ele.value = 11;
break;
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
case '10':
ele.value = parseInt(ele.rank);
break;
case 'J':
case 'Q':
case 'K':
ele.value = 10;
break;
}
});
return deck;
};
const shuffle = (deck) => {
const shuffledDeck = deck;
let currentIndex = shuffledDeck.length;
let temporaryValue;
let randomIndex;
while (currentIndex !== 0) {
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
temporaryValue = shuffledDeck[currentIndex];
shuffledDeck[currentIndex] = shuffledDeck[randomIndex];
shuffledDeck[randomIndex] = temporaryValue;
}
return shuffledDeck;
};
const handleAce = (currentPlayer) => {
//contextually handle aces, ace will be an 11 unless it will make you lose.
switch (currentPlayer) {
case 'player-hand':
if (player.handVal > 21) {
player.hand.forEach(ele => {
if (ele.rank === 'A' && ele.value === 11) {
ele.value = 1;
player.handVal -= 10;
}
});
}
break;
case 'dealer-hand':
if (dealer.handVal > 21) {
dealer.hand.forEach(ele => {
if (ele.rank === 'A' && ele.value === 11) {
ele.value = 1;
dealer.handVal -= 10;
}
});
}
break;
}
};
const dealCard = (currentPlayer, deck) => {
//add card to hand, add value to handVal, then render card div
setTimeout(() => cardSound.play(), 500);
const card = deck.pop();
switch (currentPlayer) {
case 'player-hand':
player.hand.push(card);
player.handVal += card.value;
break;
case 'dealer-hand':
dealer.hand.push(card);
dealer.handVal += card.value;
break;
}
handleAce(currentPlayer);
let newDiv = document.createElement('div');
newDiv.classList.add('card');
if (currentPlayer === 'dealer-hand' && dealer.hand.length === 1) {
newDiv = giveFlip(newDiv, card);
//newDiv.style.background = card.backImage;
} else {
newDiv.style.background = card.image;
}
const appendee = document.querySelector(`#${currentPlayer}`);
appendee.appendChild(newDiv);
};
const giveFlip = (newDiv, card) => {
//handles dealers first card (facedown), giving ability to be flipped over later.
newDiv.classList.add('outer-container');
const flipTo = document.createElement('div');
flipTo.classList.add('flip-to');
flipTo.style.background = card.image;
const flipFrom = document.createElement('div');
flipFrom.classList.add('flip-from');
flipFrom.style.background = card.backImage;
const innerContainer = document.createElement('div')
innerContainer.classList.add('inner-container');
newDiv.appendChild(innerContainer);
innerContainer.appendChild(flipFrom);
innerContainer.appendChild(flipTo);
return newDiv;
};
const giveBackground = (card) => {
//interpolate and return string to set to background: of card divs
let returnVal = `url('images/cards.jpg') `;
let posVal = parseInt(card.rank) - 1;
switch (card.rank) {
case 'A':
returnVal += '0px ';
break;
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
case '10':
returnVal += '-' + (posVal * 79) + 'px ';
break;
case 'J':
returnVal += '-790px ';
break;
case 'Q':
returnVal += '-869px ';
break;
case 'K':
returnVal += '-948px ';
break;
}
switch (card.suit) {
case 'clubs':
returnVal += '0px';
break;
case 'diamonds':
returnVal += '-123px';
break;
case 'hearts':
returnVal += '-246px';
break;
case 'spades':
returnVal += '-369px';
break;
}
return returnVal;
};
const handReset = () => {
player.hand = [];
dealer.hand = [];
player.handVal = 0;
dealer.handVal = 0;
document.querySelector('#player-hand').innerHTML = '';
document.querySelector('#dealer-hand').innerHTML = '';
};
const handInit = (deck) => {
handReset();
dealCard('player-hand', deck);
dealCard('player-hand', deck);
dealCard('dealer-hand', deck);
dealCard('dealer-hand', deck);
};
const buttonHandlers = (deck) => {
document.querySelector('#hit').addEventListener('click', () => {
if (player.hand.length > 0) {
handleHitClick(deck)
}
});
document.querySelector('#hold').addEventListener('click', () => {
if (player.hand.length > 0) {
dealerTurn(deck)
}
});
document.querySelector('#bet').addEventListener('click', () => {
if (player.hand.length === 0) {
if (document.querySelector('input').value <= player.bankroll) {
chipSound.play();
player.currentBet = parseInt(document.querySelector('input').value);
handInit(deck);
} else {
alert(`You don't have that much! Try a new bet.`)
}
}
});
document.querySelector('#reset').addEventListener('click', resetGame);
};
const handleHitClick = (deck) => {
dealCard('player-hand', deck);
if (player.handVal > 21) {
player.bankroll -= player.currentBet;
dealerShows();
renderToLastHand('Player Bust. Hand Lost.')
renderToGameStats();
checkWin();
}
};
const dealerTurn = (deck) => {
dealerShows();
while (dealer.handVal < 17) {
dealCard('dealer-hand', deck);
}
if (dealer.handVal > 21) {
player.bankroll += player.currentBet;
renderToLastHand('Dealer Bust, Hand Win!');
renderToGameStats();
} else {
if (player.handVal === dealer.handVal) {
renderToLastHand('Push. You tied.');
} else if (player.handVal > dealer.handVal) {
player.bankroll += player.currentBet;
renderToLastHand('Hand Won!');
renderToGameStats();
} else if (player.handVal < dealer.handVal) {
player.bankroll -= player.currentBet;
renderToLastHand('Hand Lost.')
renderToGameStats();
}
}
checkWin();
}
const checkWin = () => {
if (player.bankroll >= 1000) {
winSound.play();
renderEnd('win');
} else if (player.bankroll <= 0) {
loseSound.play();
renderEnd('lose');
}
};
const renderEnd = (result) => {
//clears 'chalkboard lasthand div' and displays win/loss message
const endP = document.createElement('p');
endP.classList.add('end-game');
if (result === 'win') {
endP.innerText = 'You Win!';
} else {
endP.innerText = 'You Lose!';
}
document.querySelector('#previous-hand').innerHTML = '';
document.querySelector('#buttons').innerHTML = '';
document.querySelector('#previous-hand').appendChild(endP);
};
const renderToLastHand = (result) => {
//take current hand info and render to last hand aside.
//uses a given string for rendering the result portion
//calls handReset on a timeout
const playerPrev = document.querySelector('#player-prev-score');
const dealerPrev = document.querySelector('#dealer-prev-score');
const resultPrev = document.querySelector('#prev-result');
const betPrev = document.querySelector('#player-prev-bet');
playerPrev.innerText = player.handVal;
dealerPrev.innerText = dealer.handVal;
resultPrev.innerText = result;
betPrev.innerText = '$' + player.currentBet;
setTimeout(handReset, 4000);
}
const dealerShows = () => {
setTimeout(() => flipSound.play(), 1000);
document.querySelector('.inner-container').classList.add('inner-time-to-flip');
};
const renderToGameStats = () => {
document.querySelector('#current-bankroll').innerHTML = '$' + player.bankroll;
};
const resetGame = () => {
window.location.reload(false);
};
const startGame = () => {
const deck = shuffle(buildDeck());
buttonHandlers(deck);
};
startGame();