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pixel perfect transforms
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C7/project.godot

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@@ -195,5 +195,7 @@ limits/debugger_stdout/max_chars_per_second=65535
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textures/canvas_textures/default_texture_filter=0
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environment/defaults/default_clear_color=Color(0.301961, 0.301961, 0.301961, 1)
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2d/snap/snap_2d_transforms_to_pixel=true
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2d/snap/snap_2d_vertices_to_pixel=true
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lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv=0
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environment/default_environment="res://default_env.tres"

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