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test.js
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67 lines (48 loc) · 1.24 KB
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(function() {
var Board = function() {
this.answer;
};
Board.prototype.bindEventHandlers = function() {
// click handler for new game button
}
Board.prototype.getQuestions = function(questionMaybe) {
return 'your JSON from somewhere';
}
Board.prototype.init = function() {
this.bindEventHandlers();
}
Board.prototype.setupGame = function() {
this.setQuestions();
}
Board.prototype.setQuestions = function() {
var questions = this.getQuestions(questionMaybe);
if (questions.length > 0) {
for (var i = 0, len = questions.length; i < len; i++) {
updateQuestion(i, questions[i]);
}
}
}
Board.prototype.updateQuestion = function(index, questionCopy) {
var button = new Question(index, questionCopy);
}
return Board;
})()
(function() {
var Answer = function() {}
Answer.prototype.getQuestion = function() {}
Answer.prototype.bindEventHandlers = function() {
// click handler for 'Answers', should run set questions
}
return Answer;
})()
(function() {
var Question = function() {}
Question.prototype.bindEventHandler = function() {
// click and report
}
Question.prototype.init = function() {
this.bindEventHandler();
}
return Question;
})()
Board.init;