diff --git a/README.md b/README.md
index dd258af..e560ed9 100644
--- a/README.md
+++ b/README.md
@@ -3,12 +3,24 @@ Project 0 Getting Started
**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 0**
-* (TODO) YOUR NAME HERE
- * (TODO) [LinkedIn](), [personal website](), [twitter](), etc.
-* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
+* Shubham Sharma
+ * [LinkedIn](www.linkedin.com/in/codeshubham), [personal website](https://shubhvr.com/).
+* Tested on: Windows 10, i7-9750H @ 2.26GHz, 16GB, GTX 1660ti 6GB (Personal Computer).
+*GPU Compute Capability: 7.5
-### (TODO: Your README)
+# Project Analysis #
-Include screenshots, analysis, etc. (Remember, this is public, so don't put
-anything here that you don't want to share with the world.)
+## Part 3.1.1: Testing CUDA
+
+## Part 3.1.2: Analyze Performace
+
+
+## Part 3.1.3: Nsight Debugging
+
+
+## Part 3.2: WebGL Support
+
+
+## Part 3.3: DXR Support
+
\ No newline at end of file
diff --git a/cuda-getting-started/src/main.cpp b/cuda-getting-started/src/main.cpp
index 886fd4c..9c2577b 100644
--- a/cuda-getting-started/src/main.cpp
+++ b/cuda-getting-started/src/main.cpp
@@ -11,7 +11,7 @@
*/
int main(int argc, char* argv[]) {
// TODO: Change this line to use your name!
- m_yourName = "TODO: YOUR NAME HERE";
+ m_yourName = "Shubham Sharma";
if (init(argc, argv)) {
mainLoop();
diff --git a/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj b/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj
index 86785de..5d3462c 100644
--- a/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj
+++ b/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj
@@ -28,7 +28,7 @@
StaticLibrary
Unicode
- v141
+ v142
diff --git a/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters b/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters
index 6285ad0..2455f83 100644
--- a/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters
+++ b/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters
@@ -192,6 +192,9 @@
+
+
+
diff --git a/dxr-support/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj b/dxr-support/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj
index d4d234f..113e8e5 100644
--- a/dxr-support/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj
+++ b/dxr-support/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj
@@ -21,13 +21,13 @@
Application
true
- v141
+ v142
Unicode
Application
false
- v141
+ v142
true
Unicode
diff --git a/dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl b/dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl
index d817ca4..c0fcb9f 100644
--- a/dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl
+++ b/dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl
@@ -69,7 +69,8 @@ void MyRaygenShader()
[shader("closesthit")]
void MyClosestHitShader(inout RayPayload payload, in MyAttributes attr)
{
- float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
+ //float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
+ float3 barycentrics = float3(0.7, 0.4, 0.9);
payload.color = float4(barycentrics, 1);
}
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