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This repository was archived by the owner on Sep 15, 2024. It is now read-only.
Send ids with packet data. This way you can keep track of the timestamps when the packets were sent and received. Great for getting smooth position simulations?
Try lerping from current position to next received position instead of lerping from previous received position to next received position without changing how t is calculated.
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help wantedExtra attention is neededquestionFurther information is requested
Can the other player positions be made even smoother?
Clone and run the project yourself to see exactly what I mean.
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