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Unity crashes when loading a 3D Tile from URL #549
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In addition to the error related to loading the glTF buffer, the following warning appears in the log: "Detected one or more triangles where the distance between any 2 vertices is greater than 500 units. The resulting Triangle Mesh can impact simulation and query stability. It is recommended to tessellate meshes that have large triangles. Source mesh name: |
Hi @Luizfelm, is it correct that the |
Hi @kring , After testing the same tileset in different versions of Cesium for Unity and also in Unreal (both via URL), I confirmed that the errors are caused by the tileset itself, not Cesium. However, any version of Cesium for Unity above 1.13.0 crashes when trying to open the models, while versions 1.13.0 and below work perfectly. With this finding, you can consider this issue closed. Thanks for your support! |
Thanks for the update @Luizfelm. I'm going to reopen this until I have a chance to try out the model you send me separately, though. A crash is worth fixing, even if it's caused by a broken model. Especially if it's a regression from previous versions. |
Unity crashes when trying to load a 3D Tile directly from a URL. The tileset is loaded through an API using a tileset.json file. After setting the URL in the Unity 3DTileset component, the editor crashes immediately.
Checking the Editor.log, I found the following error:
[2025-01-28 12:23:06.433] [warning] [TilesetContentManager.cpp:609] Warning when resolving external gltf buffers from https://d143ryb2ii5d8n.cloudfront.net/9573...eb12/10-0.glb
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