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ERROR: Unable to compile source files #2

@WestbrookZero

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@WestbrookZero

Running D:/InstallPath/EpicGames/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="D:/Projects/SpeechMouthAnimation/ovrlipsync-example/LipSyncTest.uproject" -game -rocket -progress -log="D:\Projects\SpeechMouthAnimation\ovrlipsync-example/Saved/Logs/UnrealVersionSelector-2020.09.17-15.00.26.log"
Discovering modules, targets and source code for project...
WARNING: The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
D:\Projects\SpeechMouthAnimation\ovrlipsync-example\Plugins\OVRLipSync\OVRLipSync.uplugin: warning: The 'Developer' module type has been deprecated in 4.24.
While compiling D:\Projects\SpeechMouthAnimation\ovrlipsync-example\Intermediate\Build\BuildRules\LipSyncTestModuleRules.dll:
d:\Projects\SpeechMouthAnimation\ovrlipsync-example\Source\LipSyncTest.Target.cs(19,12) : error CS0246: δ???ҵ????ͻ??????ռ????ơ?UEBuildBinaryConfiguration??(?Ƿ?ȱ?? using ָ???????????????)
d:\Projects\SpeechMouthAnimation\ovrlipsync-example\Source\LipSyncTestEditor.Target.cs(19,12) : error CS0246: δ???ҵ????ͻ??????ռ????ơ?UEBuildBinaryConfiguration??(?Ƿ?ȱ?? using ָ???????????????)
ERROR: Unable to compile source files.

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