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Hard cap laborer changes #13

@dbear20

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@dbear20

Hard cap laborer needs split into two, one for hostile mobs and one for passive/farm mobs. The laborer for the passive mobs would have a reserve system built in to prevent farms from being totally wiped out and would only be used when culling hostile mobs isn't enough. If a priority system is used within each laborer (not sure if it would be wanted or needed, maybe make it a lot more configurable with out hard coding changes) it needs to be set up to cull the priority mobs more frequently and only move up the chain as needed.

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