17
17
</PropertyGroup >
18
18
19
19
<ItemGroup >
20
- <PackageReference Include =" BepInEx.Unity" Version =" 6.0.0-be.554" PrivateAssets =" all" />
21
- <PackageReference Include =" BepInEx.AutoPlugin" Version =" 1.0.1" PrivateAssets =" all" />
22
-
23
- <PackageReference Include =" UnityEngine.Modules" Version =" 2020.3.13" PrivateAssets =" all" />
24
- </ItemGroup >
25
-
26
- <ItemGroup >
27
- <Reference Include =" CobwebAPI, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null" >
28
- <HintPath >References\CobwebAPI.dll</HintPath >
20
+ <Reference Include =" 0Harmony" >
21
+ <HintPath >References\0Harmony.dll</HintPath >
22
+ </Reference >
23
+ <Reference Include =" BepInEx.Core" >
24
+ <HintPath >References\BepInEx.Core.dll</HintPath >
25
+ </Reference >
26
+ <Reference Include =" BepInEx.Unity" >
27
+ <HintPath >References\BepInEx.Unity.dll</HintPath >
29
28
</Reference >
30
- <Reference Include =" MyScriptAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" >
31
- <HintPath >References\MyScriptAssembly.dll</HintPath >
29
+ <Reference Include =" CobwebAPI" >
30
+ <HintPath >..\References\CobwebAPI.dll</HintPath >
31
+ </Reference >
32
+ <Reference Include =" MyScriptAssembly" >
33
+ <HintPath >..\References\MyScriptAssembly.dll</HintPath >
34
+ </Reference >
35
+ <Reference Include =" Unity.InputSystem" >
36
+ <HintPath >..\References\Unity.InputSystem.dll</HintPath >
32
37
</Reference >
33
38
<Reference Include =" Unity.InputSystem, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null" >
34
39
<HintPath >References\Unity.InputSystem.dll</HintPath >
35
40
</Reference >
36
- <Reference Include =" Unity.Netcode.Components, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" >
37
- <HintPath >References\Unity.Netcode.Components.dll</HintPath >
41
+ <Reference Include =" Unity.Netcode.Components" >
42
+ <HintPath >..\References\Unity.Netcode.Components.dll</HintPath >
43
+ </Reference >
44
+ <Reference Include =" Unity.Netcode.Runtime" >
45
+ <HintPath >..\References\Unity.Netcode.Runtime.dll</HintPath >
38
46
</Reference >
39
- <Reference Include =" Unity.Netcode.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null " >
40
- <HintPath >References\Unity.Netcode.Runtime .dll</HintPath >
47
+ <Reference Include =" Unity.TextMeshPro " >
48
+ <HintPath >..\ References\Unity.TextMeshPro .dll</HintPath >
41
49
</Reference >
42
- <Reference Include =" Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null " >
43
- <HintPath >References\Unity.TextMeshPro .dll</HintPath >
50
+ <Reference Include =" UnityEngine " >
51
+ <HintPath >..\ References\UnityEngine .dll</HintPath >
44
52
</Reference >
45
- <Reference Include =" UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null " >
46
- <HintPath >References\UnityEngine.dll</HintPath >
53
+ <Reference Include =" UnityEngine.CoreModule " >
54
+ <HintPath >..\ References\UnityEngine.CoreModule .dll</HintPath >
47
55
</Reference >
48
- <Reference Include =" UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null " >
49
- <HintPath >References\UnityEngine.IMGUIModule.dll</HintPath >
56
+ <Reference Include =" UnityEngine.IMGUIModule" >
57
+ <HintPath >..\ References\UnityEngine.IMGUIModule.dll</HintPath >
50
58
</Reference >
51
- <Reference Include =" UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null " >
52
- <HintPath >References\UnityEngine.TextRenderingModule.dll</HintPath >
59
+ <Reference Include =" UnityEngine.TextRenderingModule" >
60
+ <HintPath >..\ References\UnityEngine.TextRenderingModule.dll</HintPath >
53
61
</Reference >
54
- <Reference Include =" UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null " >
55
- <HintPath >References\UnityEngine.UI.dll</HintPath >
62
+ <Reference Include =" UnityEngine.UI" >
63
+ <HintPath >..\ References\UnityEngine.UI.dll</HintPath >
56
64
</Reference >
57
- <Reference Include =" UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null " >
58
- <HintPath >References\UnityEngine.UIModule.dll</HintPath >
65
+ <Reference Include =" UnityEngine.UIModule" >
66
+ <HintPath >..\ References\UnityEngine.UIModule.dll</HintPath >
59
67
</Reference >
60
68
</ItemGroup >
61
69
62
70
<Target Name =" Copy" AfterTargets =" Build" Condition =" '$(SpiderHeck)' != ''" >
63
71
<Copy SourceFiles =" $(TargetPath)" DestinationFolder =" $(SpiderHeck)\BepInEx\plugins\" UseSymboliclinksIfPossible =" true" />
64
72
</Target >
65
73
74
+ <Target Name =" PostBuild" AfterTargets =" PostBuildEvent" >
75
+ <Exec Command =" call postbuild $(TargetPath)" />
76
+ </Target >
77
+
66
78
</Project >
0 commit comments