Fix Apparel_Shield Bugs#4611
Conversation
|
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-27106867438.zip |
|
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-27106920531.zip |
|
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-27107058858.zip |
|
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-27109001170.zip |
|
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-27109984668.zip |
|
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-27110170191.zip |
Changes
Describe adjustments to existing features made in this merge, e.g.
dinfo.Toolis a cheap way to see if it is a melee attack. This prevents PawnKind natural tools and ranged weapon's melee tools from having to get through both the Melee block and than armor penetration on shield after a missed blockReasoning
Why did you choose to implement things this way, e.g.
Side Effects
Alternatives
Describe alternative implementations you have considered, e.g.
Testing
Check tests you have performed: