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errors.go
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/* Copyright 2018 Comcast Cable Communications Management, LLC
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package core
// These errors are user errors, not internal errors.
//
// Probably should have a type just for user errors.
import (
"errors"
)
// SpecNotCompiled occurs when a Spec is used (say via Step()) before
// it has been Compile()ed.
type SpecNotCompiled struct {
Spec *Spec
}
func (e *SpecNotCompiled) Error() string {
return `spec "` + e.Spec.Name + `" not compiled`
}
// UnknownNode occurs when a branch is followed and its target node is
// not in the Spec.
type UnknownNode struct {
Spec *Spec
NodeName string
}
func (e *UnknownNode) Error() string {
return `node "` + e.NodeName + `" not found in spec "` + e.Spec.Name + `"`
}
// UncompiledAction occurs when an ActionSource execution is attempted
// but that ActionSource hasn't been Compile()ed. Usually, this
// compilation happens as part of Spec.Compile().
type UncompiledAction struct {
Spec *Spec
NodeName string
}
func (e *UncompiledAction) Error() string {
return `uncompiled action at node "` + e.NodeName + `" in spec "` + e.Spec.Name + `"`
}
// BadBranching occurs when somebody the a Spec.Branches isn't right.
//
// For example, a Branch with an action must have braching type
// "message". If not, you'll get an BadBranching error.
type BadBranching struct {
Spec *Spec
NodeName string
}
func (e *BadBranching) Error() string {
return `branching at node "` + e.NodeName + `" in spec "` + e.Spec.Name + `" ` +
`has "message" branching and an action`
}
// TooManyBindingss occurs when a guard returns more than one set of
// bindings.
var TooManyBindingss = errors.New("too many bindingss")