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settings.cpp
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135 lines (105 loc) · 3.71 KB
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#include "settings.hpp"
// setting defaults
Settings::Settings(sf::RenderWindow& window) : m_window(window) {
m_flags[FULLSCREEN] = true;
m_flags[VSYNC] = true;
// debug flags
m_flags[DEBUG] = false;
m_flags[GAMEDATA] = false;
m_flags[METRICS] = false;
m_flags[STACKTOOL] = false;
m_flags[STYLEEDIT] = false;
m_flags[SPEED] = false;
m_flags[INVISPAUSE] = false;
m_flags[FOGOFWAR] = true;
m_flags[CUSTOMCURSOR] = true;
m_flags[ANTIALIASING] = false;
m_flags[ENEMYSPAWNING] = true;
m_version_major = 4;
m_version_minor = 6;
m_framerate = 60;
m_volume = 75;
// load settings
load();
}
Settings::~Settings() {
save();
}
// getters
int& Settings::framerate() { return m_framerate;}
int& Settings::volume() { return m_volume;}
int& Settings::major() { return m_version_major;}
int& Settings::minor() { return m_version_minor;}
bool& Settings::getFlag(Settings::Flag flag) { return m_flags[flag]; }
bool Settings::load() {
try {
std::ifstream file("data/settings", std::ios::binary);
for(size_t i = 0; i < COUNT; i++) {
file.read((char*)&m_flags[i], sizeof(bool));
}
file.read((char*)&m_framerate, sizeof(int));
file.read((char*)&m_volume, sizeof(int));
file.read((char*)&m_version_major, sizeof(int));
file.read((char*)&m_version_minor, sizeof(int));
m_fullscreen_old = m_flags[FULLSCREEN];
m_antialiasing_old = m_flags[ANTIALIASING];
m_version_major_old = m_version_major;
m_version_minor_old = m_version_minor;
apply();
} catch(...) {
throw std::runtime_error("Failed to load settings.");
}
return true;
}
void Settings::save() {
std::ofstream file("data/settings", std::ios::binary);
for(size_t i = 0; i < COUNT; i++) {
file.write((char*)&m_flags[i], sizeof(bool));
}
file.write((char*)&m_framerate, sizeof(int));
file.write((char*)&m_volume, sizeof(int));
file.write((char*)&m_version_major, sizeof(int));
file.write((char*)&m_version_minor, sizeof(int));
file.close();
}
void Settings::apply() {
sf::Vector2u size;
if(!m_first) {
size = m_window.getSize();
} else if(!m_flags[FULLSCREEN]) {
sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
size.x = desktop.width; size.y = desktop.height;
} else {
sf::VideoMode desktop = sf::VideoMode::getFullscreenModes()[0];
size.x = desktop.width; size.y = desktop.height;
}
// recreate window with new settings
if(m_fullscreen_old != m_flags[FULLSCREEN] || m_flags[ANTIALIASING] != m_antialiasing_old || m_version_major != m_version_major_old || m_version_minor != m_version_minor_old || m_first) {
if(!m_first) m_window.close();
sf::ContextSettings settings;
settings.antialiasingLevel = m_flags[ANTIALIASING] ? 8 : 0;
settings.majorVersion = m_version_major;
settings.minorVersion = m_version_minor;
//settings.attributeFlags = sf::ContextSettings::Core;
settings.depthBits = 24;
settings.stencilBits = 8;
m_window.create(sf::VideoMode(size.x, size.y), GAME_NAME, (m_flags[FULLSCREEN] ? sf::Style::Fullscreen : sf::Style::Default), settings);
m_fullscreen_old = m_flags[FULLSCREEN];
m_antialiasing_old = m_flags[ANTIALIASING];
m_version_major = m_window.getSettings().majorVersion;
m_version_minor = m_window.getSettings().minorVersion;
m_version_major_old = m_version_major;
m_version_minor_old = m_version_minor;
m_first = false;
}
m_window.setVerticalSyncEnabled(m_flags[VSYNC]);
if(!m_flags[VSYNC]) m_window.setFramerateLimit(m_framerate);
// use ingame cursor
if(m_flags[CUSTOMCURSOR]){
m_window.setMouseCursorGrabbed(true);
m_window.setMouseCursorVisible(false);
}else{
m_window.setMouseCursorGrabbed(true);
m_window.setMouseCursorVisible(true);
}
}