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Releases: CrowdedMods/CrowdedMod

Version 2.4.0

17 Apr 10:46
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Changes in version 2.4.0:

  • updated to 2021.4.12s

This release also works with 2021.4.14s

Version 2.3.0

17 Apr 10:16
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Changes in version 2.3.0:

  • updated to 2021.3.31.3s
  • code style fixes
  • usage of Reactor's CustomRPC
  • made a release on github.

You can also still download the file on our CurseForge

Version 2.0.0

21 Jan 08:19
434dc38
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CrowdedMod 2.0.0:

  • Renamed everything from RemovePlayerLimit to CrowdedMod since it's more than just a fork
  • Removed CustomServersClient because it's an independent mod which had a few updates
  • Removed all servers.txt stuff because of removing CustomServersClient
  • A bit of warn/code style fixes
  • Switched to semantic versioning
  • Because of switching to semver, renamed release to 2.0.0

From now on, releases will be appearing on our CurseForge page.
On github, there will be only changelog and source code available.

Patch 3.6.1

07 Jan 09:51
24e2e31
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True fix of Mira security logs.

Version 3.6

06 Jan 13:18
24e2e31
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CrowdedMod 3.6:

  • fixed Mira security logger
  • fixed Vitals on Polus (also during sabotage)

Version 3.4

28 Dec 09:11
f90634b
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Initial release after many bug-fixes and coffees later.

Version 3.5

31 Dec 17:31
0994ee2
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CrowdedMod 3.5:

  • fixed Polus key task for 10+ players
  • added more servers.txt error messages
  • servers.txt is now included in mod zip below