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This repository was archived by the owner on Apr 20, 2026. It is now read-only.
Hi, I realize that this github is not very active, but I thought I would ask anyways. Perhaps someone with more coding skill can offer an explanation and I could compile my own version.
Anyways. In base create, if you use andesite casings on cogs, the top faces of the casings all connect together. I would expect the same behavior of the glass casings, but this doesn't seem to happen. (See screenshots included below). It seems that Crystal Clear treats glass casings without a cog and glass casings with a cog as different, so the textures do not connect.
Place "regular" andesite casings on the cogs and in the block between. Note the textures connect.
Place glass andesite casings on the cogs and in the block between. Note the textures do NOT connect.
Expected behavior: To maintain parity with Create, textures of encased cogs/shafts/etc should connect with textures of casings without cogs/shafts/etc.
Hi, I realize that this github is not very active, but I thought I would ask anyways. Perhaps someone with more coding skill can offer an explanation and I could compile my own version.
Anyways. In base create, if you use andesite casings on cogs, the top faces of the casings all connect together. I would expect the same behavior of the glass casings, but this doesn't seem to happen. (See screenshots included below). It seems that Crystal Clear treats glass casings without a cog and glass casings with a cog as different, so the textures do not connect.
Version info:
Minecraft Forge 47.4.0
Create 0.5.1.j
Create: Crystal Clear 2.1-Beta
No other mods installed
Steps to reproduce:
Expected behavior: To maintain parity with Create, textures of encased cogs/shafts/etc should connect with textures of casings without cogs/shafts/etc.