|
| 1 | +**We recently reset this repository for working on a new version, at the moment we're making experiments. If you are looking for the old repository, find it [here](https://github.com/alamboley/Citrus-Engine).** |
| 2 | + |
| 3 | +[Get the examples here](https://github.com/alamboley/Citrus-Engine-Examples) |
| 4 | + |
| 5 | + |
| 6 | + |
| 7 | + |
| 8 | +The [Citrus Engine](http://citrusengine.com/) is a professional-grade, scalable Flash game engine built for industry-quality games. It is built upon modern Flash programming practices, allowing you to focus on making your game awesome! It comes built-in with a "platformer" starter-kit, which you can use to easily make awesome 2D or 3D sidescrolling games. |
| 9 | + |
| 10 | +The [Citrus Engine](http://citrusengine.com/) is not only made for platformer games, but for all type of games. It offers a nice way to separate logic/physics from art. |
| 11 | + |
| 12 | +It offers many options, you may use : |
| 13 | +- select between : the classic flash display list, blitting, [Starling](http://gamua.com/starling/) (including [Feathers](http://feathersui.com/)) and [Away3D](http://away3d.com/). |
| 14 | +- select between : [Box2D](http://www.box2d.org/manual.html), [Nape](http://napephys.com/), [AwayPhysics](https://github.com/away3d/awayphysics-core-fp11) and a Simple math based collision detection. |
| 15 | +- a simple way to manage object creation, and for advanced developers : an entity/component system and object pooling. |
| 16 | +- a LevelManager and a LoadManager which may use Flash Pro as a level editor. |
| 17 | +- a Console, Sound management class, Keyboard and input handler... |
| 18 | + |
| 19 | +Games References |
| 20 | +---------------- |
| 21 | +[](http://www.aymericlamboley.fr/blog/mission-eau-being-agile-with-flash-pro/) |
| 22 | +[](https://itunes.apple.com/us/app/chickdoom-chicken-vs-aliens/id860555162?mt=8) |
| 23 | +[](http://www.carefirstsocial.com/frnzy/) |
| 24 | +[](https://itunes.apple.com/sg/app/penguin-up!/id900800765?mt=8) |
| 25 | +[](http://rdrct.it/sillyfamily) |
| 26 | +[](http://www.newgrounds.com/portal/view/637713) |
| 27 | +[](https://itunes.apple.com/us/app/revenge-of-robots/id855173133) |
| 28 | +[](https://itunes.apple.com/en/app/tap-the-pixel/id688562779?mt=8) |
| 29 | +[](http://www.onceuponalight.com) |
| 30 | +[](http://www.newgrounds.com/portal/view/627927) |
| 31 | +[](http://www.thoopid.com/snailboy-presskit) |
| 32 | +[](http://rdrct.it/monsieurbearsabc) |
| 33 | +[](http://underwateradventuresgame.com/) |
| 34 | +[](http://roundhousegame.com/) |
| 35 | +[](http://meowbeast.com/game/red-n-green-2/) |
| 36 | +[](https://itunes.apple.com/fr/app/sophie-la-girafe/id649739520?l=fr&ls=1&mt=8) |
| 37 | +[](https://play.google.com/store/apps/details?id=air.air.BeekyrAndroid) |
| 38 | +[](https://itunes.apple.com/us/app/alef/id632002337?ls=1&mt=8) |
| 39 | +[](http://meowbeast.com/game/jim-loves-mary/) |
| 40 | +[](https://play.google.com/store/apps/details?id=air.com.ravalmatic.ChorizosDeEspana) |
| 41 | +[](http://armorgames.com/play/14737/shotgun-vs-zombies) |
| 42 | +[](https://play.google.com/store/apps/details?id=air.com.studio3wg.gerard) |
| 43 | +[](https://play.google.com/store/apps/details?id=air.com.studio3wg.SantaRush) |
| 44 | +[](http://www.daarboven.net/kepher_comingsoon.html) |
| 45 | +[](http://www.newgrounds.com/portal/view/606457) |
| 46 | +[](http://cynicmusic.com/citrus/) |
| 47 | +[](https://www.facebook.com/aichaetvous/app_449473045088858) |
| 48 | +[](http://www.newgrounds.com/portal/view/598677) |
| 49 | +[](http://kinessia.aymericlamboley.fr/) |
| 50 | +[](http://www.marcopoloweltrennen.de/) |
| 51 | +[](http://hellorepublic.com/client/tibi/platform/) |
| 52 | + |
| 53 | +Repository Setup |
| 54 | +---------------- |
| 55 | +- ant : an Ant file to build the different swcs. |
| 56 | +- bin : CE's swcs produced with all libraries included. |
| 57 | +- ce-asdoc : used to generate the documentation. |
| 58 | +- fla : a Components.fla file including several classes for box2d and nape objects ready to import in your own fla to make quickly a level with Flash Pro. |
| 59 | +- lib : the different swcs used. |
| 60 | +- src : Citrus Engine's source code. |
| 61 | +- srclib : as3 files of some libraries. |
| 62 | + |
| 63 | +[Wiki](http://wiki.starling-framework.org/citrus/start) & [API](http://citrusengine.com/api/) |
| 64 | + |
| 65 | +Support |
| 66 | +------- |
| 67 | +The [Citrus Engine](http://citrusengine.com/) is proudly supported by: |
| 68 | +[](http://fdt.powerflasher.com/)[](http://www.jetbrains.com/) |
| 69 | +If you have any questions on the engine or need some help, we suggest to ask directly on the [forum](http://forum.starling-framework.org/forum/citrus-engine). However for people and companies desiring a strong support, a freelance game developer, or special features you may contact us directly: citrusengine[dot]framework[at]gmail[dot]com |
| 70 | +We will make a pricing plan depending on your need. |
| 71 | + |
| 72 | +Donations |
| 73 | +--------- |
| 74 | +The [Citrus Engine](http://citrusengine.com/) requested lots of work to become the most advanced Open-Source & free AS3 game engine. You can show us your love making a donation. It will be divided fairly between contributors. |
| 75 | +[Donate](http://citrusengine.com/support/) |
0 commit comments