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Slicing Unity's sphere results in meshes with uncovered holes #36
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Thank you for the bug report and extensive information! I will investigate to see whats going on. |
I also have this problem, it doesn't happen with threading branch. Check the It may also be processing well, but you have forgotten to place a material. That is, not even this slot is available in the MeshRenderer, only 1, (the visible material). |
Hey, guys. UP: i use last framework version with my Unity 2020.3.1f1 |
anyone fixed this? |
Anybody?) |
Slicing a sphere created with Unity's right click>3D Object>Sphere, with identity transform with
planeWorldPosition = Vector3.zero
andplaneWorldDirection = Vector3.right
results in hemisphere meshes with holes.When I rotate the sphere 5 degrees along the y axis, it doesn't happen.
This happens in master at commit b93d68c Unity Version 2019.3.5f1 (d691e07d38ef) Personal
This doesn't happen on release 1.0.0
Script used for slicing:
PD: Thank you for making this project!
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