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CREDITS.md

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@@ -608,7 +608,7 @@ This page lists all the individual contributions to the project by their author.
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- Use `SkipCrushSlowdown=true` to avoid the bug related to `Accelerates=true` and `MovementZone=CrushAll`
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- Auto deploy for GI-like infantry
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- Fix an issue that Ares' Type Conversion not resetting barrel's direction by `FireAngle`
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- Fix an issue that jumpjets in air can not correctly spawn missiles
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- Fix an issue that jumpjets in air can not correctly spawn missiles
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- **solar-III (凤九歌)**
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- Target scanning delay customization (documentation)
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- Skip target scanning function calling for unarmed technos (documentation)

docs/locale/zh_CN/LC_MESSAGES/CREDITS.po

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"修复了 Ares 的单位转换不会通过 `FireAngle` 重设炮管方向的问题"
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#: ../../../CREDITS.md:612
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msgid "Fix an issue that jumpjets in air can not correctly spawn missiles"
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msgstr ""
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msgid "Fix an issue that jumpjets in air can not correctly spawn missiles"
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msgstr "修复了 Jumpjet 单位在空中时无法生成导弹子机的问题"
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#: ../../../CREDITS.md:613
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msgid "**solar-III (凤九歌)**"

docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po

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@@ -1602,7 +1602,7 @@ msgstr "`DeployingAnim` 使用单位绘制方式时现可跟随单位一起染
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#: ../../Fixed-or-Improved-Logics.md:265
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msgid "Fixed an issue that jumpjets in air can not correctly spawn missiles."
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msgstr ""
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msgstr "修复了 Jumpjet 单位在空中时无法生成导弹子机的问题。"
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#: ../../Fixed-or-Improved-Logics.md:267
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msgid "Fixes / interactions with other extensions"

docs/locale/zh_CN/LC_MESSAGES/Whats-New.po

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#: ../../Whats-New.md:465
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msgid "Jumpjets in air now can correctly spawn missiles (by TaranDahl)"
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msgstr ""
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msgstr "现在 Jumpjet 单位在空中可以正确地生成导弹子机(by TaranDahl)"
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#: ../../Whats-New.md:467 ../../Whats-New.md:798 ../../Whats-New.md:881
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#: ../../Whats-New.md:1045 ../../Whats-New.md:1086 ../../Whats-New.md:1098

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