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Virtual Reality.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Emerging Technologies - Virtual Reality</title>
<link rel="stylesheet" href="css/contentstyle.css">
</head>
<body>
<header>
<div>
<h1>My Web Journal</h1>
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<section class="contents">
<h1>Virtual Reality</h1>
<iframe width="95%" height="350px" src="https://www.youtube.com/embed/YLb1gnmsceA" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
<section class="Explanation">
<h4>What is Virtual Reality</h4>
<p>Virtual Reality, or VR, is the use of computer technology to create a simulated environment which can be explored in 360 degrees. Unlike traditional interfaces, VR places the user inside the virtual environment to give an immersive experience.</p>
<h4> How it works</h4>
<p>To allow this feeling of presence, a VR headset is used, such as the ones available for borrow at OISE Library. Other notable examples of VR headsets include Oculus Rift, Samsung Gear VR, HTC Vive, Google Daydream View, or Google Cardboard. These headsets remove vision of the real world and provide video to each eye allowing for depth of vision. This technology is then supported by head and body tracking to connect the virtual world to what the user is seeing.
</p>
<h4>Importance of VR</h4>
<p>Virtual reality is an emerging technology in classrooms to supplement the teaching of a subject or topic to in order to ‘feel' the content. Beyond engagement, VR allows students to explore, experience, and become immersed in virtual environments. There are two ways virtual reality can be used in the classroom: a student explores a virtual environment using a computer, keyboard, and mouse; or a student explores using some input device, e.g. controller, virtual reality headset. The latter set-up fully immerses students using head mounted display (HMD).</p>
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