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S&Box Importing
DeltaDesigns edited this page Sep 3, 2025
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This does not cover more advanced things such importing entire maps, this is just a basic guide for basic models.
- For singular model exports, put the fbx and vmdl files in your projects 'Models' folder.
- It is recommended to copy your models last so they can properly find the compiled materials/shaders.
- You may have to restart S&Box for everything to properly work.
To compile shaders: (There is currently a bug in S&Box where only one shader will compile if you drop multiple shaders into your project at the same time https://github.com/Facepunch/sbox-issues/issues/9126, you can get around this by manually compiling them in the asset browser...yes it sucks)
Drag and drop all the .shader files into your addons shaders folder while you have S&Box open, this should automatically trigger the compile process. This will take a while if you're compiling dozens to hundreds of shaders, a single shader should compile in a couple seconds or less (depending on your hardware).
For importing maps, see Here