|
1 | 1 | --- |
2 | 2 | description: They refer to views, buttons and select menus that can be added to the messages your bot sends. |
3 | | -hide_table_of_contents: true |
4 | 3 | --- |
5 | 4 |
|
6 | 5 | # Select Menus |
7 | 6 |
|
8 | | -<WorkInProgress /> |
| 7 | +Select Menus allow users to interact with your bot through an interactive dropdown component. This component provides selectable options for your users to choose from. |
| 8 | +You can require users to select a minimum/maximum number of options using <DocsLink reference="disnake.ui.BaseSelect.min_values">min_values</DocsLink> and <DocsLink reference="disnake.ui.BaseSelect.max_values">max_values</DocsLink>. |
| 9 | + |
| 10 | +Select Menus are available as the following types: |
| 11 | + |
| 12 | +- <DocsLink reference="disnake.ui.StringSelect">disnake.ui.StringSelect</DocsLink> Allows you to input custom string options |
| 13 | + for users to select from, up to 25 |
| 14 | +- <DocsLink reference="disnake.ui.UserSelect">disnake.ui.UserSelect</DocsLink> User or Member objects as options |
| 15 | +- <DocsLink reference="disnake.ui.RoleSelect">disnake.ui.RoleSelect</DocsLink> Role objects as options |
| 16 | +- <DocsLink reference="disnake.ui.ChannelSelect">disnake.ui.ChannelSelect</DocsLink> Channel objects as options |
| 17 | + |
| 18 | +The options for user, role, and channel select menus are populated by Discord, and currently cannot be limited to a specific subset. See [below](#other-selects) for details. |
| 19 | + |
| 20 | +This guide will walk you through a pretty basic use-case for a `StringSelect` dropdowns using [Views](#example-of-stringselects) and [low-level components](#views-vs-low-level-components). |
| 21 | +If you need more examples, you can always check the examples in the [disnake repo](https://github.com/DisnakeDev/disnake/tree/master/examples). |
| 22 | + |
| 23 | +:::note |
| 24 | +A message can have a maximum of 5 rows of components. Select components each take a single row, therefore you cannot have more than 5 Select components per message |
| 25 | +::: |
| 26 | + |
| 27 | +<br /> |
| 28 | +<p align="center"> |
| 29 | + <img src={require('./images/string-select.png').default} alt="StringSelect example" width="60%" /> |
| 30 | +</p> |
| 31 | +<br /> |
| 32 | + |
| 33 | +### Example of `StringSelect`s |
| 34 | + |
| 35 | +<Tabs> |
| 36 | +<TabItem value="subclass" label="subclassing.py"> |
| 37 | + |
| 38 | +```python |
| 39 | +import os |
| 40 | + |
| 41 | +import disnake |
| 42 | +from disnake.ext import commands |
| 43 | + |
| 44 | + |
| 45 | +# Defines the StringSelect that contains animals that your users can choose from |
| 46 | +class AnimalDropdown(disnake.ui.StringSelect): |
| 47 | + def __init__(self): |
| 48 | + |
| 49 | + # Define the options that will be displayed inside the dropdown. |
| 50 | + # You may not have more than 25 options. |
| 51 | + # There is a `value` keyword that is being omitted, which is useful if |
| 52 | + # you wish to display a label to the user, but handle a different value |
| 53 | + # here within the code, like an index number or database id. |
| 54 | + options = [ |
| 55 | + disnake.SelectOption(label="Dog", description="Dogs are your favorite type of animal"), |
| 56 | + disnake.SelectOption(label="Cat", description="Cats are your favorite type of animal"), |
| 57 | + disnake.SelectOption( |
| 58 | + label="Snake", description="Snakes are your favorite type of animal" |
| 59 | + ), |
| 60 | + disnake.SelectOption( |
| 61 | + label="Gerbil", description="Gerbils are your favorite type of animal" |
| 62 | + ), |
| 63 | + ] |
| 64 | + |
| 65 | + # We will include a placeholder that will be shown until an option has been selected. |
| 66 | + # The min and max values indicate the minimum and maximum number of options to be selected - |
| 67 | + # in this example we will only allow one option to be selected. |
| 68 | + super().__init__( |
| 69 | + placeholder="Choose an animal", |
| 70 | + min_values=1, |
| 71 | + max_values=1, |
| 72 | + options=options, |
| 73 | + ) |
| 74 | + |
| 75 | + # This callback is called each time a user has selected an option |
| 76 | + async def callback(self, inter: disnake.MessageInteraction): |
| 77 | + # Use the interaction object to respond to the interaction. |
| 78 | + # `self` refers to this StringSelect object, and the `values` |
| 79 | + # attribute contains a list of the user's selected options. |
| 80 | + # We only want the first (and in this case, only) one. |
| 81 | + await inter.response.send_message(f"Your favorite type of animal is: {self.values[0]}") |
| 82 | + |
| 83 | + |
| 84 | +# Now that we have created the Select object with its options and callback, we need to attach it to a |
| 85 | +# View that will be displayed to the user in the command response. |
| 86 | +# |
| 87 | +# Views have a default timeout of 180s, at which the bot will stop listening for those events. |
| 88 | +# You may pass any float here, or `None` if you wish to remove the timeout. |
| 89 | +# Note: If `None` is passed, this view will persist only until the bot is restarted. If you wish to have persistent views, |
| 90 | +# consider using low-level components or check out the persistent view example: |
| 91 | +# https://github.com/DisnakeDev/disnake/blob/master/examples/views/persistent.py |
| 92 | +class DropDownView(disnake.ui.View): |
| 93 | + def __init__(self): |
| 94 | + # You would pass a new `timeout=` if you wish to alter it, but |
| 95 | + # we will leave it empty for this example so that it uses the default 180s. |
| 96 | + super().__init__() |
| 97 | + |
| 98 | + # Now let's add the `StringSelect` object we created above to this view |
| 99 | + self.add_item(AnimalDropdown()) |
| 100 | + |
| 101 | + |
| 102 | +# Finally, we create a basic bot instance with a command that will utilize the created view and dropdown. |
| 103 | +bot = commands.Bot() |
| 104 | + |
| 105 | + |
| 106 | +@bot.listen() |
| 107 | +async def on_ready(): |
| 108 | + print(f"Logged in as {bot.user} (ID: {bot.user.id})\n------") |
| 109 | + |
| 110 | + |
| 111 | +@bot.slash_command() |
| 112 | +async def animals(inter: disnake.ApplicationCommandInteraction): |
| 113 | + """Sends a message with our dropdown containing the animals""" |
| 114 | + |
| 115 | + # Create the view with our dropdown object |
| 116 | + view = DropDownView() |
| 117 | + |
| 118 | + # Respond to the interaction with a message and our view |
| 119 | + await inter.response.send_message("What is your favorite type of animal?", view=view) |
| 120 | + |
| 121 | + |
| 122 | +if __name__ == "__main__": |
| 123 | + bot.run(os.getenv("BOT_TOKEN")) |
| 124 | +``` |
| 125 | + |
| 126 | +</TabItem> |
| 127 | +<TabItem value="decorator" label="decorator.py"> |
| 128 | + |
| 129 | +```python |
| 130 | +# Instead of subclassing `disnake.ui.StringSelect`, this example shows how to use the |
| 131 | +# `@disnake.ui.string_select` decorator directly inside the View to create the dropdown |
| 132 | +# component. |
| 133 | +class AnimalView(disnake.ui.View): |
| 134 | + def __init__(self): |
| 135 | + super().__init__() |
| 136 | + |
| 137 | + # If you wish to pass a previously defined sequence of values to this `View` so that |
| 138 | + # you may have dynamic options, you can do so by defining them within this __init__ method. |
| 139 | + # `self.animal_callback.options = [...]` |
| 140 | + |
| 141 | + @disnake.ui.string_select( |
| 142 | + placeholder="Choose an animal", |
| 143 | + options=[ |
| 144 | + disnake.SelectOption(label="Dog", description="Dogs are your favorite type of animal"), |
| 145 | + disnake.SelectOption(label="Cat", description="Cats are your favorite type of animal"), |
| 146 | + disnake.SelectOption( |
| 147 | + label="Snake", description="Snakes are your favorite type of animal" |
| 148 | + ), |
| 149 | + disnake.SelectOption( |
| 150 | + label="Gerbil", description="Gerbils are your favorite type of animal" |
| 151 | + ), |
| 152 | + ], |
| 153 | + min_values=1, |
| 154 | + max_values=1, |
| 155 | + ) |
| 156 | + async def animal_callback( |
| 157 | + self, select: disnake.ui.StringSelect, inter: disnake.MessageInteraction |
| 158 | + ): |
| 159 | + # The main difference in this callback is that we access the `StringSelect` through the |
| 160 | + # parameter passed to the callback, vs the subclass example where we access it via `self` |
| 161 | + await inter.response.send_message(f"You favorite type of animal is: {select.values[0]}") |
| 162 | +``` |
| 163 | + |
| 164 | +</TabItem> |
| 165 | +</Tabs> |
| 166 | + |
| 167 | +### Other Selects |
| 168 | + |
| 169 | +The three other select components available are constructed and can be used in the same manner. |
| 170 | +The main difference is that we do not create nor pass any options to these Select objects as Discord will provide these options to the user automatically. |
| 171 | +The selected option(s) that are available in `self.values` will be the selected object(s) rather than the string values. |
| 172 | + |
| 173 | +- `UserSelect.values` will return a list of <DocsLink reference="disnake.User">disnake.User</DocsLink> or <DocsLink reference="disnake.Member">disnake.Member</DocsLink> |
| 174 | +- `RoleSelect.values` will return a list of <DocsLink reference="disnake.Role">disnake.Role</DocsLink> |
| 175 | +- `ChannelSelect.values` returns a list of <DocsLink reference="disnake.abc.GuildChannel">disnake.abc.GuildChannel</DocsLink>, <DocsLink reference="disnake.Thread">disnake.Thread</DocsLink>, or <DocsLink reference="disnake.PartialMessageable">disnake.PartialMessageable</DocsLink> |
| 176 | + |
| 177 | +:::note |
| 178 | + |
| 179 | +<DocsLink reference="disnake.ui.ChannelSelect">disnake.ui.ChannelSelect</DocsLink> has an extra keyword argument that is |
| 180 | +not available to the other SelectMenu types. |
| 181 | + |
| 182 | +`channel_types` will allow you to specify the types of channels made available as options (omit to show all available channels): |
| 183 | + |
| 184 | +- `channel_types=[ChannelType.text]` to display only guild text channels as options |
| 185 | +- `channel_types=[ChannelType.voice, ChannelType.stage_voice]` to display only guild voice and stage channels as options |
| 186 | +- etc. |
| 187 | + |
| 188 | +See <DocsLink reference="disnake.ChannelType">disnake.ChannelType</DocsLink> to see more channel types. |
| 189 | +::: |
| 190 | + |
| 191 | +### Handling View Timeouts |
| 192 | + |
| 193 | +When a View times out, the bot will no longer listen for these events, and your users will receive an error `This interaction failed`. |
| 194 | + |
| 195 | +To avoid this, you have a couple of options when the view times out: |
| 196 | + |
| 197 | +1. Disable the components within the view so that they are no longer interactive. |
| 198 | +2. Remove the view altogether, leaving only the original message without components. |
| 199 | + |
| 200 | +For this example we will disable the components using an `on_timeout` method. However, if you wish to remove the View completely you can pass `view=None` (instead of `view=self` like the example below). |
| 201 | + |
| 202 | +We'll continue with the `subclassing.py` example from above, only altering the relevant parts: |
| 203 | + |
| 204 | +```python title="viewtimeout.py" |
| 205 | +... |
| 206 | + |
| 207 | + |
| 208 | +class DropDownView(disnake.ui.View): |
| 209 | + |
| 210 | + message: disnake.Message # adding to typehint the future `message` attribute |
| 211 | + |
| 212 | + def __init__(self): |
| 213 | + # this time we will set the timeout to 30.0s |
| 214 | + super().__init__(timeout=30.0) |
| 215 | + # now let's add the `StringSelect` object we created above to this view |
| 216 | + self.add_item(AnimalDropdown()) |
| 217 | + |
| 218 | + # To handle this timeout, we'll need to override the default `on_timeout` method within the `View`` |
| 219 | + async def on_timeout(self): |
| 220 | + # Now we will edit the original command response so that it displays the disabled view. |
| 221 | + # Since `self.children` returns a list of the components attached to this `View` and we want |
| 222 | + # to prevent the components from remaining interactive after the timeout, we can easily loop |
| 223 | + # over its components and disable them. |
| 224 | + for child in self.children: |
| 225 | + if isinstance(child, (disnake.ui.Button, disnake.ui.BaseSelect)): |
| 226 | + child.disabled = True |
| 227 | + |
| 228 | + # Now, edit the message with this updated `View` |
| 229 | + await self.message.edit(view=self) |
| 230 | + |
| 231 | + |
| 232 | +... |
| 233 | +# The only changes we need to make to handle the updated view is to fetch the original response after, |
| 234 | +# so that the message can be edited later. |
| 235 | +# This is necessary because `interaction.send` methods do not return a message object |
| 236 | +@bot.slash_command() |
| 237 | +async def animals(inter: disnake.ApplicationCommandInteraction): |
| 238 | + """Sends a message with our dropdown containing the animals""" |
| 239 | + |
| 240 | + # Create the view with our dropdown object. |
| 241 | + view = DropDownView() |
| 242 | + |
| 243 | + # Respond to the interaction with a message and our view. |
| 244 | + await inter.response.send_message("What is your favorite type of animal?", view=view) |
| 245 | + |
| 246 | + # This will add a new `message` attribute to the `DropDownView` that will be edited |
| 247 | + # once the view has timed out |
| 248 | + view.message = await inter.original_response() |
| 249 | + |
| 250 | + |
| 251 | +... |
| 252 | +``` |
| 253 | + |
| 254 | +### Views vs. low-level components |
| 255 | + |
| 256 | +As an alternative to using `View`s, it is possible to use Select Menus as low-level components. |
| 257 | +These components do not need to be sent as part of a View and can be sent as is. |
| 258 | + |
| 259 | +Note that any component being sent in this manner must have a `custom_id` explicitly set. Component interactions are sent to all listeners, |
| 260 | +which means the `custom_id` should be unique for each component to be able to identify the component in your code. |
| 261 | + |
| 262 | +The main advantage of this is that listeners, by nature, are persistent and will remain fully functional over bot reloads. Listeners are stored in the bot |
| 263 | +strictly once, and are shared by all components. Because of this, the memory footprint will generally be smaller than that of an equivalent view. |
| 264 | + |
| 265 | +The example below will be similar to the above examples, however will be executed as a low level component instead. |
| 266 | + |
| 267 | +```python title="low_level_dropdown.py" |
| 268 | +@bot.slash_command() |
| 269 | +async def animals(inter: disnake.ApplicationCommandInteraction): |
| 270 | + """Sends a message with our dropdown containing the animals""" |
| 271 | + |
| 272 | + await inter.response.send_message( |
| 273 | + "What is your favorite type of animal?", |
| 274 | + components=[ |
| 275 | + disnake.ui.StringSelect( |
| 276 | + custom_id="fav_animal", |
| 277 | + options=["Dog", "Cat", "Snake", "Gerbil"], |
| 278 | + ) |
| 279 | + ], |
| 280 | + ) |
| 281 | + |
| 282 | + |
| 283 | +# Now we create the listener that will handle the users's selection(s), similarly to the callback we used above. |
| 284 | +@bot.listen("on_dropdown") |
| 285 | +async def fav_animal_listener(inter: disnake.MessageInteraction): |
| 286 | + # First we should check if the interaction is for the `fav_animal` dropdown we created |
| 287 | + # and ignore if it isn't. |
| 288 | + if inter.component.custom_id != "fav_animal": |
| 289 | + return |
| 290 | + |
| 291 | + # Now we can respond with the user's favorite animal |
| 292 | + await inter.response.send_message(f"Your favorite type of animal is: {inter.values[0]}") |
| 293 | +``` |
| 294 | + |
| 295 | +:::note |
| 296 | +These component listeners can be used inside cogs as well. Simply replace `@bot.listen()` with `@commands.Cog.listener()` and |
| 297 | +be sure to pass `self` as the first argument of the listener function |
| 298 | +::: |
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