Releases: EDCD/EDDI
2.4 beta 2
We burned the "2.4 beta 1" version number in our testing that the update mechanism was correctly transferring to the new servers.
While 2.3.1 is our minimal-change transitional build, 2.4 beta 2 is our first cut at getting ready for E:D 2.4.
- Events
- Add 'AFMU repairs' event
- Add 'Community goal' event
- Add 'Data scanned' event when some type of datalinks (Data Links, Data Posts, Abandoned Data Logs, Listerning Posts, Wrecked Ships) are scanned
- Add 'Data voucher awarded' event when you are awarded a data voucher
- Add 'Friends status' event when a friendly commander changes status
- Add 'Mission redirected' event
- Add 'Nav beacon scan' event
- Add 'Music' event (triggered when the game music 'mood' changes)
- Add 'Repair drone' event
- Add 'Search and rescue' event when delivering items to a Search and Rescue contact
- Add 'Ship sold on rebuy' event when when you sell a ship to raise funds on the insurance / rebuy screen
- Clarified "channel" in 'Message received' to include 'npc'
- Update 'Body scanned' event to check whether BodyDetails successfully located the body
- Update 'Message received' event, EDDI now distinguishes between a larger variety of message sources
- Update 'Bond redeemed', 'Bounty redeemed', 'Fine paid', 'Data voucher redeemed', and 'Trade voucher redeemed' events to add Broker Percentage when redeemed via broker
- Update 'Docked' event, now includes a list of station services under 'stationservices'
- Update 'Mission accepted' event to correct a bug preventing wanted passengers from being detected
- Update 'Jumped' and 'Location' events to include system population, when present
- Update 'Screenshot' event, now contains longitude & latitude, when appropriate
- Update 'Ship sold' event, now contains a value for the system where the ship was sold
- Update 'Shipyard transfer' event, now includes transfer time
- Update 'Star scanned' event to add luminosity class property
- Speech Responder
- Add Spacialise() Cottle function. Details on how to use this are in the SpeechResponder documentation
- Add StartsWithVowel() Cottle function. Details on how to use this are in the SpeechResponder documentation
- Script changes:
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'AFMU repairs' - new script
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'Community goal' - new script'
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'Bond redeemed' - revised to correctly get faction names and faction amounts
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'Data scanned' - new script
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'Data voucher awarded' - new script
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'Died' - new script
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'Docking granted' script revised to recognize asteroid bases
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'Friends status' - new script
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'Galnet news published' script revised to only ready out the titles & content of interesting articles
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'Limpet purchased' - new script
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'Limpet sold' - new script
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'Mission redirected' - new script
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'Music' - new script
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'Nav beacon scan' - new script
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'Power expansion vote cast' - new script
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'Repair drone' - new script
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'Search and rescue' - new script
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'Ship sold' - revised to include location for ships sold remotely
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'Sold ship on rebuy' - new script
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