This is a preliminary goal which will probably expand into others depending on how it pans out.
- The "ideal" gameplay at its most basic level
- Whether to pursue a completely automated environment, or let things stay quiet until it's admin event time
- Timezone demographics
- The interest in expanding mundane systems (farming, mining, "grinding")
- The interest in expanding combat systems (both proactively seeking combat and reactively defending in-round)
- The interest in expanding complex systems (mercantile, medical, construction)
- The potential of basic persistence
- Interest in player-ran events overall
- The ideal population metric which interests people most. Obviously we don't intend to become huge, but we also don't want to be dead all the time. Need a way to stoke interest to reach a certain population that people desire.
This is a preliminary goal which will probably expand into others depending on how it pans out.
Establish no less than two times most liable to have events ran; these will be when we run anything impactful.
Notification/event roles on the Discord for pings.
Poll the living shit out of players for the following :