This involves the development of procedural generated Danger Zones (see #6) that piecemeal together multiple grids, or generate complete singular grids to offer a variable mission zone that changes every round.
In the case of PVP-oriented areas, there is necessity to have a static map layout. However, since that's an entire can of worms, this won't be considered for pre-development goals.
This involves the development of procedural generated Danger Zones (see #6) that piecemeal together multiple grids, or generate complete singular grids to offer a variable mission zone that changes every round.
In the case of PVP-oriented areas, there is necessity to have a static map layout. However, since that's an entire can of worms, this won't be considered for pre-development goals.