Skip to content

Gameplay - Danger Zone #8

@kyres1

Description

@kyres1

This involves the development of procedural generated Danger Zones (see #6) that piecemeal together multiple grids, or generate complete singular grids to offer a variable mission zone that changes every round.

In the case of PVP-oriented areas, there is necessity to have a static map layout. However, since that's an entire can of worms, this won't be considered for pre-development goals.

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No fields configured for Task.

Projects

Status
Backlog

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions