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chore(deps): update all dependencies
1 parent da785b0 commit fdd6a61

4 files changed

Lines changed: 12 additions & 12 deletions

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OpenPolytopia.Common/OpenPolytopia.Common.csproj

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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="DotNext.Threading" Version="5.19.1"/>
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<PackageReference Include="GodotSharp" Version="4.4.0"/>
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<PackageReference Include="DotNext.Threading" Version="5.23.0"/>
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<PackageReference Include="GodotSharp" Version="4.4.1"/>
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</ItemGroup>
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<ItemGroup>

OpenPolytopia/OpenPolytopia.csproj

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<Project Sdk="Godot.NET.Sdk/4.4.0">
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<Project Sdk="Godot.NET.Sdk/4.4.1">
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<PropertyGroup>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<LangVersion>latest</LangVersion>
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<ItemGroup Condition=" '$(Configuration)' == 'Debug' or '$(Configuration)' == 'ExportDebug' ">
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<!-- Test dependencies go here! -->
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<!-- Dependencies added here will not be included in release builds. -->
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<PackageReference Include="Chickensoft.GoDotTest" Version="1.6.2"/>
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<PackageReference Include="Chickensoft.GoDotTest" Version="1.7.1"/>
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<!-- Used to drive test scenes when testing visual code -->
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<PackageReference Include="Chickensoft.GodotTestDriver" Version="3.0.2"/>
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<PackageReference Include="Chickensoft.GodotTestDriver" Version="3.1.18"/>
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<!-- Bring your own assertion library for tests! -->
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<!-- We're using Shouldly for this example, but you can use anything. -->
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<PackageReference Include="Shouldly" Version="4.3.0"/>
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<!-- LightMock is a mocking library that works without reflection. -->
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<PackageReference Include="LightMock.Generator" Version="1.2.2"/>
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<PackageReference Include="LightMock.Generator" Version="1.2.3"/>
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<!-- LightMoq is a Chickensoft package which makes it more like Moq. -->
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<PackageReference Include="LightMoq" Version="0.1.0"/>
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</ItemGroup>
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<ItemGroup><!-- Production dependencies go here! -->
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<PackageReference Include="Chickensoft.GameTools" Version="2.0.3"/>
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<PackageReference Include="Chickensoft.GameTools" Version="2.0.26"/>
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<PackageReference Include="SpacetimeDB.ClientSDK" Version="1.0.1"/>
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<PackageReference Include="SpacetimeDB.ClientSDK" Version="1.2.1"/>
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<PackageReference Include="System.Numerics.Vectors" Version="4.6.0"/>
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<PackageReference Include="System.Numerics.Vectors" Version="4.6.1"/>
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</ItemGroup>
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<ItemGroup>
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<Compile Remove=".github\**"/>

StdbModule/StdbModule.csproj

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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="SpacetimeDB.Runtime" Version="1.0.0"/>
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<PackageReference Include="SpacetimeDB.Runtime" Version="1.2.1"/>
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</ItemGroup>
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</Project>

global.json

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{
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"sdk": {
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"version": "8.0.113",
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"version": "8.0.412",
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"rollForward": "major"
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},
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"msbuild-sdks": {
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"Godot.NET.Sdk": "4.4.0"
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"Godot.NET.Sdk": "4.4.1"
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}
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}

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